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Guildpact: Ravnica Cycle, Book II

Guildpact: Ravnica Cycle, Book II [Kindle Edition]

Cory Herndon

Kindle Price: £2.56 includes VAT* & free wireless delivery via Amazon Whispernet
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Product Description

Product Description

One guild ravages the streets. Teysa leads another to "cleanse" them. And Agrus Kos doesn't give a damn.

But as he watches the guilds nip and tear at each other like snakes . . . something clicks.

Now his mind is clear, as are his options. A disaster grows under the city's crowded streets. He knows what he must do.

From the Paperback edition.

Product details

  • Format: Kindle Edition
  • File Size: 608 KB
  • Print Length: 320 pages
  • Publisher: Wizards of the Coast (21 April 2010)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B0036S4F36
  • Text-to-Speech: Enabled
  • X-Ray:
  • Amazon Bestsellers Rank: #255,078 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews on (beta) 4.4 out of 5 stars  17 reviews
3 of 3 people found the following review helpful
4.0 out of 5 stars The book was good, this review is not. 6 April 2006
By Bradburys English Class - Published on
Format:Mass Market Paperback
Imagine a brand new world, somewhere in the universe. Can you see it? Ok, now imagine that this world is completely covered in cities. No, one enormous city: Ravnica, the City of Guilds. In Ravnica, there are ten ancient guilds who govern their people and their activities in a manner defined by a document over ten thousand years old, called the Guildpact, which binds each guild to a specific duty in the world for the benefit of those who live there. It empowers the lowest Wojek lawman to arrest even a mighty guildmaster and holds all ten guilds to their vows. The three guilds focused on in this book are the Izzet League, the Orzhov Syndicate, and the Gruul.

Guildpact, the second book of the Ravnica series, gives the reader three perspectives on a major event within the city, one from Agrus Kos, a former Wojek lieutenant and hero to the people, another from Teysa Karlov, the new Scion of the legally-minded Orzhov Syndicate, and the last from the point of view of Crix, a messenger goblin and favored experiment of the high-ranking Izzet magelord Zomaj Hauc. The events they witness are monumental, focused on the aftermath of a mana-compression singularity bomb test in a section of Ravnica occupied by savage Gruul undesirables. Though seen at first as an attempt to clear a new path for development, something greater and more sinister is at hand, as the three find out in this exciting new expansion in the Ravnica storyline from Corey Herndon.
1 of 1 people found the following review helpful
5.0 out of 5 stars Kos you want to know what happens next! 6 Mar 2006
By The Monk - Published on
Format:Mass Market Paperback
Centuries ago, the entire Utvara region of Ravnica was devasted by a mysterious explosion. Every living body vanished in its wake and the only visible remnant of the event was the Schism that appeared in the sky that fateful day. The inorganic wasteland was declared a reclamation zone and a fallow period barring Utvara's repopulation ensued.

Time's almost up.

Guildpact follows Kos, now a retired Wojek, twelve years after the decamillennial into Utvara - a treasure trove waiting to be exploited. The Gruul, Izzet, and Orzhov have vying interests for control of the region, but there's something lingering in the air besides the kuga mot to which all are none-the-wiser. The Schism is growing.

There's a whole new cast of characters than in Book I, and you'll be longing for Feather, Fonn, and the familiar back in Ravnica proper. Yeah, it's painful. Among the notable in Book II are Teysa and Crix. You'll love them, you'll despise them, and then you'll love them some more. Thrulls, ogres, the nephilim, hyrdopyro- and pyrohydromancers, imps, half-demons, drakes, Niv-Mizzet the Dragon, and the lot are all waiting to meet you in Guildpact.

The ending couldn't be more suspenseful.

Dissension, hurry up!
3 of 4 people found the following review helpful
5.0 out of 5 stars A Good Book 11 Feb 2006
By Joel A. Mann - Published on
Format:Mass Market Paperback
I thought the first book in this series (Ravnica) was OK but a little dry. This book was great from the start and got better as it went along. I was glad to see Kos again and Teysa and Crix were great characters. I have read several magic novels and this was one of my favorites.
4.0 out of 5 stars Good book that was slow to engage the reader 18 April 2014
By Kevin - Published on
Format:Kindle Edition
Guildpact was a fun albeit somewhat disappointing read. I was primarily disappointed by the characters for whom I had a harder time becoming vested in. With that said, some old familiars appear throughout this book and I am very glad that I read to the end for some welcome surprises.

Guildpact focuses it's storyline on Utvara, an desolate area of Ravnica outside of the city. They don't make the relationship between the city and this area as clear I would have liked, but it was enough to get you to understand what it was and why it was. The use of the guilds and the guildpact was small yet the times it came of use it was of the utmost importance. This combined with a fabulous complex and interesting guild system made it fun and easy to identify characters by their guild or assume certain characteristics about characters based on the guild they were in.

Overall, this is a fun and interesting book that talks about a side of Ravnica that is often left untouched. I would recommend it, but be ready to have to invest some time into the novel before it really becomes engaging. With that said, once it gets you, you're hooked.
5.0 out of 5 stars Book! 14 Feb 2014
By GeoFan - Published on
Format:Paperback|Verified Purchase
Engaging storyline. If you've played during the original Ravnica block, it intertwines well with the cards. 10/10 would read again.
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