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Guild Wars: Ghosts of Ascalon [Mass Market Paperback]

Matt Forbeck , Jeff Grubb
4.3 out of 5 stars  See all reviews (36 customer reviews)

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Mass Market Paperback, 27 July 2010 --  
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Book Description

27 July 2010 Guild Wars
250 years ago, Ascalon burned . . .

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!


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Product details

  • Mass Market Paperback: 352 pages
  • Publisher: Pocket Star; Reprint edition (27 July 2010)
  • Language: English
  • ISBN-10: 1416589473
  • ISBN-13: 978-1416589471
  • Product Dimensions: 4.1 x 6.7 x 1.2 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon Bestsellers Rank: 61,068 in Books (See Top 100 in Books)

More About the Author

Matt Forbeck has worked full-time as a writer and game designer since 1989 with many top companies, including Angry Robot, Atari, Boom! Studios, Games Workshop, High Voltage Software, IDW, Image Comics, Mattel, Penguin, Playmates Toys, Random House, Simon & Schuster, Ubisoft, and Wizards of the Coast. He has designed board games, collectible card games, roleplaying games, and miniatures games and has written comic books,computer games, magazines,novels, nonfiction, screenplays, and short fiction. His work has been published in over 10 languages.

His projects have been nominated for 24 Origins Awards and won 13. He has also won five ENnies. He is a proud member of the Alliterates writers' group, the International Association of Media Tie-In Writers, the International Thriller Writers, and the International Game Developers Association. He lives in Beloit, Wisconsin, with his wife Ann and their children: Marty, Pat, Nick, Ken, and Helen. Visit Forbeck.com for more details about him and his work.

Product Description

About the Author

Matt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. --This text refers to the Paperback edition.

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Customer Reviews

Most Helpful Customer Reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars A MUST read for any Guild Wars fan! 31 July 2010
Format:Mass Market Paperback
Having waited, fingers twitching in anticipation, to get my hands on this book, I can honestly say it was MORE than worth it. I read this book cover-to-cover in one go, completely unable to put it down due to being totally hooked on it from the moment in chapter one where a certain Sylvari's little walking creation goes "BOOM". The humour of that moment, like many others throughout the story, are the perfect contrast to seriousness of the overall plot.

This is a definite must have, be you a Guild Wars player or just a fan of the fantasy genre... although I can certainly say that Guild Wars players will get the biggest kick out of the many little "inside jokes" regarding the personalities of the various Races.

...Now will I be off to go poke around (uninvited) in a cranky Asura's lab, or shall I go challenge a Norn at the local tavern to a race at the next Alemoot? Hehehehehehe.
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3 of 3 people found the following review helpful
3.0 out of 5 stars What You'd Expect 12 April 2012
Format:Mass Market Paperback|Verified Purchase
A worthy attempt at translating the Guild Wars setting into a narrative, but there's little to disguise the fact that you're reading the book of a video game rather than a commendable work of fiction in its own right. Certainly it's a good read for enthusiasts looking to build up a more comprehensive understanding of the lore but in truth the book's not much better than fan fiction in parts and it wouldn't be overly critical to say this doesn't belong among stand-alone fantasy as it really isn't something you'd read instead of more established fantasy writers' works.

Something to kill the hours until the game's release, at least, but don't expect anything more than that.
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3 of 3 people found the following review helpful
5.0 out of 5 stars A good read! 29 Aug 2010
By Loo
Format:Mass Market Paperback
I quite enjoyed this book, it featured characters, lore and rpg-goodness for all those interested in the Guild Wars world.
My only issue is that it ended somewhat abruptly.
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1 of 1 people found the following review helpful
Format:Mass Market Paperback|Verified Purchase
Although it is technically the first book in the series, the events it covers come after those in Edge of Destiny, and it does reference parts of that book at times. Plot wise I think that it is really quite solid, and by the end of the book I felt as if I had personally gone on the journey with the adventurers themselves. If action's more your thing I can say that this book has plenty in it through out, although, if you're here hoping for more Guild Wars 2 lore, you'll probably find yourself a bit disappointed.

All in all, a good book for the price, in my opinion
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1 of 1 people found the following review helpful
5.0 out of 5 stars Ghosts of Ascalon 29 Aug 2010
By Bean
Format:Mass Market Paperback
Excellent delivery.

Brilliant read, a definate for any Guild Wars fan, especailly any waiting for the GW2 release date.

A good Fiction book allround really.
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5.0 out of 5 stars For fans of the Guild Wars franchise 31 Mar 2014
Format:Mass Market Paperback|Verified Purchase
Fills in some of the gaps between the games. Definitely worth a read if you liked the Guild Wars universe
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5.0 out of 5 stars Guild wars through and through 29 Aug 2013
By Greg
Format:Kindle Edition|Verified Purchase
A page turner and nice buildup.
Without knowledge of the setting you might find it a bit shallow.
But assuming you are familiar with the scenery it's brilliant.
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5.0 out of 5 stars Great 12 Aug 2013
Format:Kindle Edition|Verified Purchase
Great book, worth the read if you are fan of guild wars and its lore or just fantasy books in general
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Most Recent Customer Reviews
4.0 out of 5 stars Good, but only because it is a Guild Wars novel
If you look at my review of the next book it covers this book also, in short though, the story was great, but the writing was not amazing, a lot of the words used were overused and... Read more
Published 11 months ago by Daniel Sharpe
5.0 out of 5 stars Great book
The story itself seems to stand apart from whatever seems to happen in gw2 itself, however, the story is great, the insight to the races are really nice, it's fun to find hints... Read more
Published 11 months ago by T. V. D. Louw
5.0 out of 5 stars Fantastic
Great read, helps set the scene of what happened to all the races of tyria and most importantly the culture and animosity between the races. A sad tale......
Published 12 months ago by N Smith
4.0 out of 5 stars Good
A kinda nerdy but gripping story. could have been more informative and added more but great all the sam. worth the money!
Published 13 months ago by Erin Moos-Golding
5.0 out of 5 stars ... loving it ...
... it's been a long time since I have picked up an actual paper (physical) book, I do not really get much time to read, so having this in electronic form, (Kindle) ensures I never... Read more
Published 14 months ago by KrazieFox
5.0 out of 5 stars Excellent for any fans of guild wars.
This is better than edge of destiny and really conveys the lore and story of the guild wars series .
Published 15 months ago by Ben
4.0 out of 5 stars A solid adventure
I've read a couple of heavy fantasy books in my time, if you're looking for intense description, it's not here, the book gives you enough to get by on, but if you've played the... Read more
Published 15 months ago by warkwarkwoo
3.0 out of 5 stars Trashy but helpful
Its a good book if you want to understand the history of Guild wars, but I'm used to better quality novels. Read more
Published 16 months ago by sirmascot
4.0 out of 5 stars A good book for any GW fan.
Arenanet announced that they were going to release three books to tie in events from Guild Wars and Guild Wars 2. Read more
Published 21 months ago by Victoria Armstrong
4.0 out of 5 stars Great little read
This is not the greatest fantasy novel by far - but it does exactly what it really sets out to do, and that is to bring the reader up to speed with the basics of Guild Wars... Read more
Published 22 months ago by Mrs. J. Mackay
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