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The first thing the game does to make itself more accessible to the average gamer is get rid of all that boring resource management business. Here everything is about controlling troops and getting stuck into as many sci-fi battles as you can, not worrying about whether your peons are mining enough gold. New units are assigned as you gain "acquisition points" during a mission and are then brought directly to the battlefield on huge dropships, again making sure you can concentrate on making war instead of faffing around with factories.
Because of the emphasis on combat you have a lot more control over your troops than usual, with the ability to switch formations and use cover and elevation to improve your position. Apart from improved graphics theres virtually nothing here that that hasnt been seen before, including in the original Ground Control, but the focus on user friendly controls and straight combat means that it should appeal to a significantly wider audience. --David Jenkins
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Ground Control 2 (GC2 from now on) uses a system different than the majority of RTS use, although it isn't the first game to use that system. In this game there are no bases to be built, the units cannot be upgraded (except the Dropship). You can only order units which are transported to a specific location on the map, a landing zone, by a dropship. By controlling landing zones and Victory locations (key locations on the map) you acquire Acquisition Points, which are what you use to order more troops. There's a large variety of different units, and what is more interesting all the units have primary and secondary modes, between you can switch on the battlefield (and to finish the game you will do that often!). There are only 2 sides who you can play as: the Northern Star Alliance and the Virons. The two races are balanced very well, unlike in some recent RTSs. The campaign can be very slightly repetetive, but is very fun, and I played the game almost every night for weeks to finish it.
The graphics are stunning and it works fine on my GeForce FX5200 and on a friend's Radeon 9000. The battlefield, the soldiers, the athmosphere, all very detailed. Music is excellent too.. The problem I had this game is the sound. You will very soon get annoyed by hearing "Sarge does what Sarge does best" 3 times in a row froma certain unit. Even though every unit has different sounds and voice there isn;t a large range of them like in Starcraft for example, and I have to admit it can get extremely annoying!
The Story of the game is nothing special to be honest, but still interesting enough for me to want to complete the game.
I haven't had a chance to try out the multiplayer yet, but I don't doubt it will also be great fun.
It is sad that this game will probably not be a hit like Command & Conquer series (thank you, EA, for runing those), Star-, WarCraft or Homeworld. It is far more fun and deserves far more attention than it got.
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