With a bit of luck Ground Control II
represents a return to form for the real-time strategy genre, after it tragically burned itself out after an all too short stint as the worlds most popular game genre. Like many a celebrity before it the games became bloated by its own success and so complicated that only hardcore fans could actually be bothered to play them and although Ground Control II
does little that is new it does at least do it in a way that normal people can understand and enjoy.
The first thing the game does to make itself more accessible to the average gamer is get rid of all that boring resource management business. Here everything is about controlling troops and getting stuck into as many sci-fi battles as you can, not worrying about whether your peons are mining enough gold. New units are assigned as you gain "acquisition points" during a mission and are then brought directly to the battlefield on huge dropships, again making sure you can concentrate on making war instead of faffing around with factories.
Because of the emphasis on combat you have a lot more control over your troops than usual, with the ability to switch formations and use cover and elevation to improve your position. Apart from improved graphics theres virtually nothing here that that hasnt been seen before, including in the original Ground Control, but the focus on user friendly controls and straight combat means that it should appeal to a significantly wider audience. --David Jenkins
Ground Control 2: Operation Exodus
takes place during the year 2741 AD, roughly 300 years after the events in the original game, and has a strong focus on tactical battles and action-packed combat. The democratic and freedom caring Northern Star Alliance (NSA) is being hard pressed by the warmongering Terran Empire. The war has recently entered a new stage; a brutal and deadly ground war, as the Empire has managed to land their first troopships on the last NSA controlled planet, Morningstar Prime. Captain Jacob Angelus, a battle-hardened officer in the NSA armed forces, finds himself becoming the central figure in the war against the Terran Empire. The situation is desperate, but for the NSA destiny is at hand; its only hope lies in an ancient legend.