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Grimoire of the Necronomicon [Paperback]

Donald Tyson
3.2 out of 5 stars  See all reviews (4 customer reviews)
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Book Description

3 Sep 2008 Necronomicon (Book 4)
On the heels of his widely successful trilogy of works honouring H. P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired the Cthulhu Mythos. The Grimoire of the Necronomicon is a practical system of ritual magic based on Lovecraft's mythology of the alien gods known as the Old Ones. Fans of Lovecraft now have the opportunity to get in touch safely with the Old Ones and draw upon their power for spiritual and material advancement. Tyson expands upon their mythology and reintroduces these "monsters" in a new, magical context-explaining their true purpose for our planet. As a disciple, you choose one of the seven lords as a spiritual mentor, who will guide you toward personal transformation. Daily rituals provide an excellent system of esoteric training for individual practitioners. This grimoire also provides structure for an esoteric society - Order of the Old Ones - devoted to the group practice of this unique system of magic.

Frequently Bought Together

Grimoire of the Necronomicon + The 13 Gates of the Necronomicon: A Workbook of Magic + Necronomicon: The Wanderings of Alhazred
Price For All Three: £42.60

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Product details

  • Paperback: 216 pages
  • Publisher: Llewellyn Publications,U.S. (3 Sep 2008)
  • Language: English
  • ISBN-10: 0738713384
  • ISBN-13: 978-0738713380
  • Product Dimensions: 1.2 x 24.7 x 17.5 cm
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 743,625 in Books (See Top 100 in Books)

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Customer Reviews

3.2 out of 5 stars
3.2 out of 5 stars
Most Helpful Customer Reviews
5.0 out of 5 stars Great Show! 21 Mar 2014
By Alex
Format:Paperback|Verified Purchase
Thanks for posting my Grimoire of the Necronomicon. I love it. I have a large collection on things connected to the Necronomicon.
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5 of 9 people found the following review helpful
5.0 out of 5 stars Magickal mythology 10 Feb 2010
By Luke B
Format:Paperback|Verified Purchase
I wasn't at all sure when I decided to purchase this book that it would be what I wanted. In fact, its excellent. A beautifully described mythology of Lovecraft's demonic elder gods, and some fascinating ideas on their worship and ritual. I haven't actually progressed to using this as yet, but I'm sure it would work fine. Just be careful; unless you're experienced in the use of magick, and have maybe already practised with the Goetia, you never know what you may be calling up...........
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0 of 1 people found the following review helpful
1.0 out of 5 stars regret buying it 6 July 2013
Format:Paperback|Verified Purchase
really regret buying it, am skint and wud rather now have the money. it was of no benefit to me wotsoever
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5 of 11 people found the following review helpful
2.0 out of 5 stars Not a grimoire! 22 Jan 2010
As the title suggests, this book isn't actually a grimoire. It contains no information on summoning, and only a few pages of ritual magic.

A large portion of the book is given over to the author's attempts to create a 'cult of the old ones'. He suggests that the primary purpose of this cult, should be no less than the destruction of the planet and the cleansing of all life upon it. I can only worry that some moron will take this book seriously, and gain some actual power to cause trouble.

If you're a fan of the Necronomicon and the works of HP Lovecraft and those authors who have followed, you'd be a lot better off picking up Tyson's book Necronomicon: The Wanderings of Alhazred. At least in that version the things within are not described as nicety-nice beings who will help those who serve them.
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Most Helpful Customer Reviews on (beta) 3.6 out of 5 stars  17 reviews
13 of 13 people found the following review helpful
2.0 out of 5 stars Nice try, but too guarded 31 Oct 2010
By F. Carter - Published on
Format:Paperback|Verified Purchase
I enjoy Tyson's writing style and ideas. I think the material may be of interest to his fans who also like the Cthulhu mythos. That is where my praise stops.

I found the systems of magic to be too safe and fluffy for truly embracing the energies described. Perhaps that was intentional, due to his publisher's demands (they are a pretty airy-fairy group) or possibly because he wanted to make the material safe for readers and keep him from possible law suits.

The entities hinted at within these pages simply cannot be worked with fully without exposing the truly chaotic and malevolent. They are risky and dangerous by nature. I would expect that anyone seeking them out honestly would want something more direct and in line with their willingness to expose themselves (or others) to possible madness, spiritual harm, or physical pain/disfigurement/death.
18 of 21 people found the following review helpful
5.0 out of 5 stars Put Aside Your Prejuidice 1 Oct 2008
By Brother MOLOCH 969 - Published on
The first thing you need to do is to set aside your prejudice about the Necronomicon and how it was a literary invention by Lovecraft for his stories. Donald Tyson has taken a story from the pulp fiction era by a littel konwn & highly unappreciated writer of his day and using his extensive knowledge in Ritual Magic, created a working, practical modern grimoire for those who are into the stories of Lovecraft.

If you like the Simon Necronomicon, you will like this Necronomicon WAY better! Now if you enjoyed the George Hay edition that was more true to the Lovecraft Cthulhu Mythos, you'd definitely appreciate this book as more complete and succinct in both it's approach and philosophy.

Tyson has taken a popular story's literatry prop and turned it into a working grimoire based on the seven planets. This is not something that just anyone can create on all their own because there are a number of things that have to be taken into account when creating a working grimoire based on a fictional one. In other words you have to be talented to be able to do this and Don shows his talent.

What Tyson has done is take this grimoire and base it not only on his two previous works, "The Necronomicon" and "Alhazred" but also he has the full Lovecraftian Cthulhu Mythos behind it as well! (And that's something that Lavenda's Necrronomicon could NOT accomplish!)

You'll discover how to approach the working of this grimoire as a solo effort and as a group project. You are taught how to work with Nyarlathotep, Azatoth, Cthulhu, Shu-Biggurath, Yig, Yog Sothoth, and more. You are given information that does not conflict with the Mythos stories and you are shown how to draw the seals & sigils for each of these seven Elder Ones.

This is a fun grimoire. I have yet to do any practical workings with it however rest assured I will. Why? It's fun. So what if it's base don popular culture? The myths of the Greeks was based on their popular culture in their day. And besides, many people in ancient times did not believe their Gods actually existed but were simply stories told around campfires or on temple walls. But many worked with those Gods and got results.

Today the Grimoire of the Necronomicon will give you plenty of solid information on how to work with the Egregores of the various Elder Gods and the 12 Sons of Azathoth in productive and practical ways.

Just remember: "It's time to chuck out the laws of logic and reason and enter the mystical realms and practice Magic!" - Moloch
19 of 22 people found the following review helpful
4.0 out of 5 stars Interesting take.... 10 July 2008
By Mike Raymond - Published on
Format:Paperback|Verified Purchase
I was both excited and a bit cautious about this new text on the Necronomicon. I was intrigued by Mr. Tyson's novel, and subsequent version of the Necronomicon. There are so many out there that any new ones that happen upon the market are always taken with a grain of salt. And Mr. Tyson's is no exception. Now, this new text has me very interested in his attempt to facilitate a new fully workable system based upon Lovecraft's Mythos. Having been a practicing magician for over 30 years, I decided to purchase and read through his tome. I must say that at first glance, it is something that smacks of both horror pulp and legitimate document. I know that Mr. Tyson was attempting to create a system for anyone to "touch" these powers, and I think he may have hit up on something here. I have a bit of trouble with his sigils, as they do not speak to me, but that is one magicians tastes to anothers. I would work through the sigilization on my own to create something that evokes the qualities of the spirit in question. But that aside, I think that his designation of "lords" to the seven spheres is much akin to my own practice over the years and therefore gives me something to latch onto. I would think that anyone that has, or is currently working, with planetary magic will find something to experiment with, if not actually add to their practice. I haven't made it completely through this book, but so far I am seeing a workable attempt to reach and touch the powers of Lovecrafts Mythos. Many have attempted, but many have failed, or created something so outlandish and undoable to be relegated to the realm of fantasy. I know the irony of that statement, but this could possibly turn into a workable system of magical practice. I will revise this review after a complete study. Who knows, maybe this will be the tome that all Lovecraftians have been searching for. Time will tell.
6 of 8 people found the following review helpful
5.0 out of 5 stars Summoning Ye Elder Gods for Fun and Profit 28 May 2009
By Kenaz Filan - Published on
H.P. Lovecraft's Necronomicon has captured the imagination of generations of occultists and horror fans alike: his Great Old Ones were Gigeresque when Giger was in slimy oddly angled diapers. Now, with *Grimoire of the Necronomicon,* Donald Tyson provides a way for us mere mortals to reach across the Eldritch Black Gulfs of Space and invite the Elder Gods into our living room for tea, scones and world domination.

Tyson has obviously done his homework. His Long Chant takes its cue from the Enochian language developed (or revealed to the world, depending on your point of view) by Elizabethan mage, spy, and mathematician John Dee. His vision of Barbelzoa's fall and Azathoth's descent into madness is inspired by gnostic texts: his sigils are derived from Cornelius Agrippa and the Grimoire of Arbatel. The end result is a volume which features easy-to-follow instructions for evoking your own Dunwich Horrors and Shadows Over Innsmouth.

I wasn't sure whether to give this grimoire five stars or one star. On one hand it's a brilliant, well-researched piece of work. But on the other hand I'm not so sure I want to see this world purified in fire and bloodshed so that the Old Ones can return to their rightful place. Call me a heretic, but I rather like this glorious but simple plane. Still, who am I to argue with Nyarlathotep? Maybe the Earth really could use a good cosmic enema delivered by a bat-winged god with an octopus head. Let the gates be opened. Ia! Ia! Just don't forget your Elder Sign or you're sure to regret it!
7 of 10 people found the following review helpful
3.0 out of 5 stars Nothing special, unfortunately 16 Jan 2009
By Lux Aeterne - Published on
Format:Paperback|Verified Purchase
I was fairly disappointed by this book. I enjoyed Tyson's version of the necronomicon (not great, mind you, but a good attempt to include all the necessary elements), but this book really just seems like a way to capitalize on his success there. The system of magick is completely uninspired...basically on the same level as Buckland's guide to Witchcraft, but with more occult legitimacy. It is not well-fleshed out (made even worse by the fact that the magick system has no room for other systems in it and is meant to be used exclusively). If you want to have a magick system incorporating the old ones, you'd be much better off devising your own through traditional ceremonial magick or using chaos magick.
Another problem I had was with the conception of the old ones themselves. Nothing new here either, it is essentially just an altered form of gnosticism without the spiritual complexity that that belief system offers, even. The old ones are completely stripped of their otherworldliness and alien incomprehensibility, which is a crucial aspect in their continuing appeal.
All in all, nothing special here and, considering the high hopes a title like this would engender, it is disappointing. I almost gave it two stars, but the author's attempt is genuine and he at least does know proper elements of ritual magick...his approach just doesn't work in this particular context, unfortunately. As a system of magick of the old ones, especially in the spirt of Lovecraft, it fails.
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