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Grasp of the Emerald Claw (Eberron)
 
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Grasp of the Emerald Claw (Eberron) (Paperback)

by Bruce R. Cordell (Author)
3.0 out of 5 stars  See all reviews (1 customer review)
Price: £6.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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  • This item: Grasp of the Emerald Claw (Eberron) by Bruce R. Cordell

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Product details

  • Paperback: 32 pages
  • Publisher: Wizards of the Coast (30 Jan 2005)
  • Language English
  • ISBN-10: 0786936525
  • ISBN-13: 978-0786936526
  • Product Dimensions: 27.5 x 21.5 x 0.5 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 377,013 in Books (See Bestsellers in Books)

    Popular in this category:

    #88 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Average Customer Review
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4 of 6 people found the following review helpful:
3.0 out of 5 stars Bruce R. Cordell strikes again!, 20 April 2006
Before I begin this rant, I should probably clarify something in case Mr Cordell is reading: this is not a personal attack on one professional writer. Rather, it is just my ramblings about how different our tastes are. In fact, I have purchased several accessories and supplements written or co-written by Cordell that I have thoroughly enjoyed -- for example, the 3rd edition Psionics Handbook. But for some reason, I just cannot enjoy his adventures.

Grasp of the Emerald Claw has a lot going for it: a trip to Xen'drik, a dungeon-crawl through an ancient giant temple, and the conclusion (well, debatable -- more later) to the schema plotline. Moreover, it features my ultimate-all-time-favourite bad guys -- the Order of the Emerald Claw -- and the return of favourite villains from preceding adventures.

And yet, my group and I have not enjoyed playing this adventure by any means. The opening is dramatic, but one of the earliest encounters is ridiculously overpowering -- you could double the players' level from 6th- to 12th-level and it would still be very difficult. Furthermore, it is completely unavoidable.

Once our party reached Xen'drik, the action seemed to die. Dungeon crawling seems out of place in Eberron - there's nothing cinematic about resting, preparing spells, exploring echoing empty room after echoing empty room... The NPC sent to 'watch over them' is a clichéd, poorly-constructed, and unnecessary addition to the adventure, and if your party survived the first unavoidable-and-ridiculously-overpowering encounter, chin up, because 'there's plenty more where that came from!' (Ironically, the final encounter is not actually the difficult. Not quite why this is so...) And that reminds me: the ending of the schemas plot, although the most imaginative part of the whole adventure, fails to deliver an actual ending. I didn't want an epic campaign, and after eight levels of the same storyline my group was clamouring to end it with Grasp of the Emerald Claw -- but no such luck.

If The Sunless Citadel, Heart of Nightfang Spire, and Grasp of the Emerald Claw all had something in common, it would be that they had good plots but mind-numbingly tedious encounters. It baffles me that a man capable of crafting such evocative description and linking scenes together with skill is unable to structure an exciting and thrilling dungeon crawl. I ended up editing a lot of this adventure to give it the cinematic edge so badly wanting.

So why did I go as high as three stars? Some of the NPCs are quite interesting. Some of the encounters are beyond a mere 'move-and-attack' encounter. And some of the overpowering encounters would have been enjoyable (had the party not died). But, on the whole, this adventure is simply not 'Eberronish' enough for me.
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