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Graphics and Visualization: Principles & Algorithms: Principles and Algorithms
 
 
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Graphics and Visualization: Principles & Algorithms: Principles and Algorithms [Hardcover]

Theoharis Theoharis , Georgios Papaioannou , Nikolaos Platis , Nicholas M. Patrikalakis
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Product details

  • Hardcover: 752 pages
  • Publisher: A K Peters/CRC Press; illustrated edition edition (April 2008)
  • Language English
  • ISBN-10: 1568812744
  • ISBN-13: 978-1568812748
  • Product Dimensions: 24.1 x 19.3 x 4.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,119,892 in Books (See Top 100 in Books)

Product Description

Review

Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.
California Bookwatch, November 2008

The author's writing style is crisp, direct, and effective, and they start at an appropriate level of introduction for students new to computer graphics. The mathematical notation they use is efficient and consistent with that used in other undergraduate textbooks. There's a point at which additional examples unduly bloat a text, but the authors achieve an effective balance with the ones they've chosen to include. This is the most apparent in the chapter on 2D and 3D coordinates systems and transformations, which also includes a good section of exercises for all topics. ... On the whole, the authors have produced an excellent text with good coverage of essential topics and advanced treatment in many areas. In courses not emphasizing animation, or with the addition of extra materials in this area, the book should provide a good option as a course textbook. For researchers and practitioners outside of computer graphics who are interested in the field (particularly in modeling and rendering), this book provides a fine introduction.
—Russell A. and Holly E. Rushmeier, Computing Now Book Reviews, April 2009

Product Description

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

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Most Helpful Customer Reviews
By I. Page
Format:Hardcover
It is not enough just to produce an excellent text book for teaching at university level. In a fast-moving field like computer graphics, the text needs to be updated every few years and there is always a place for a brand-new text which looks at the field from a new point of view. There have been a succession of excellent texts for teaching computer graphics over the years, starting with Newman & Sproull in the 1970's (and which even now contains gems on how to design interactive systems which I wish some software writers had learned better!) This book, covering graphics and visualization, is a very commendable addition to that tradition. Authoring such a book is clearly a labour of love - as the size of the task demands - but the authors cover the material well. The book covers more than enough for a very solid undergraduate level course in computer graphics and plenty enough for an advanced course or two. This book provides a refreshing and comprehensive coverage of a subject area which seems to get ever more exciting as the hardware platforms to run these smart algorithms keeps increasing.
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Amazon.com:  2 reviews
1 of 1 people found the following review helpful
An Excellent Textbook on "GRAPHICS & VISUALIZATION" for engineers and scientists! 21 Jan 2009
By Arg I. Arnellos - Published on Amazon.com
Format:Hardcover
It has been a truly great pleasure for us to use this textbook, during Fall 2008, in our teaching and research. To summarize the fundamental advantages of this volume, we would use three words: "balance", "conciseness", and "accessibility".

"Balance & Conciseness":
The book covers Graphics & Visualization in a balanced manner. Chapters 1-5, 7, 11, 12-15, and 17 fully cover all subjects that naturally fit under the labels "Basic and Advanced Computer-Graphics", i.e., "Rasterization, Antialiasing & Clipping", "2D/3D Transformations", "Culling & Hidden-Surface Elimination", "Geometric Modeling", "Illumination", "Shadowing", "Texturing", "Ray Tracing" and "Animation". Equal weight is placed on Visualization topics, i.e., "Model Representation/Simplification", "Color", "Geometric Modeling for Visualization", "Scene Management", "Visualization Principles", "Scientific Visualization", and "Global Illumination" (in Chapters 6, 8-11, 16-18). The presentation of all related concepts/methods/technologies is clear, concise and short, so that the student reader is nicely guided in his/her study from one topic to the next. There is a nice balance between textual discussions, mathematical formulas and algorithms, making the text usable by the vast variety of specialties dealing, nowadays, with computer graphics and visualization. All subjects are covered at the same level, in clear, nicely-written short sections.

"Accessibility":
The main problem we see, in most current texts in "Graphics & Geometric Modeling", is a lack of balance between these three focal points: "computer science", "mathematics" and "applications". Indeed, the majority of the current Graphics books is focusing on the first aspect, "computer science (CS)", making the life of the reader very hard when he/she happens to be a "non-CS person" (this is the case, e.g., for us). To be honest with you, what we dislike the most about current computer-graphics books is the fact that we often "see" the author "saying" to us: "a-ha! you are not a CS major!". We are very happy to report that this book succeeds in being very accessible for "non-CS people" without jeopardizing the so-essential CS core of it! We feel that, at last, the computer-graphics community has an advanced computer-graphics textbook that is accessible also by mechanical engineers, mathematicians, physicists, chemists, medical doctors, designers, civil engineers, etc, etc, etc!

Professor Nickolas Sapidis
Dr. Argyris Arnellos
UNIVERSITY OF THE AEGEAN
Department of Product & Systems Design Engineering
Ermoupolis, Syros, GR-84100, Greece
1 of 1 people found the following review helpful
A comprehensive review essential to any advanced computer graphics study 15 Nov 2008
By Midwest Book Review - Published on Amazon.com
Format:Hardcover
College-level computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow generation and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer graphics study.
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