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Graphics Gems V: IBM Version (with disk): IBM Version No. 5 (The Morgan Kaufmann Series in Computer Graphics)
 
 
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Graphics Gems V: IBM Version (with disk): IBM Version No. 5 (The Morgan Kaufmann Series in Computer Graphics) [Hardcover]

Alan W. Paeth


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Product Description

Product Description

"Graphics Gems V" is the newest volume in "The Graphics Gems Series". It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in "The Graphics Gems Series" is written by the leading programmers in the field. It contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. It includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk is included containing source code from the gems available in both IBM and Macintosh versions.

About the Author

Alan W. Paeth is a professor of computer science at Okanagan University College in British Columbia. Previously, he was a research scientist specializing in VLSI technology at Xerox PARC. The principle architect of the first operational Pixelplanes silicon, he also fabricated the first Berkeley RISC and SGI Graphics Engine chips. His degrees span three calendar decades and three fields: Engineering, Mathematics, and Computer Science.

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The gems in this section describe general mathematical techniques having ready application to computer graphics. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com:  1 review
10 of 12 people found the following review helpful
Fifth and last in the classic series 31 May 2000
By Eric Haines - Published on Amazon.com
Format:Hardcover
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.


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