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Graphics Gems: No. 2 (The graphics gems series)
  
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Graphics Gems: No. 2 (The graphics gems series) [Hardcover]

James Arvo


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Product Description

This is a follow-up volume to the 1990 "Graphics Gems". "Graphic Gems II" contains over seventy new "gems" - computer graphics programming techniques and insights, contributed by professional graphics programmers - on many of the same topics covered in "Graphics Gems" (ray tracing, rendering, image processing and curves and surfaces), including a new section on radiosity. Many of the gems contain public domain implementations in the C language which are complete and ready-to-run. Although the book refers to "Graphics Gems", "Graphics Gems II" is self-contained, discrete reference on computer graphics.

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By James Arvo --This text refers to an out of print or unavailable edition of this title.

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Two-dimensional geometry pervades computer graphics. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com:  1 review
10 of 11 people found the following review helpful
Second in the classic series 31 May 2000
By Eric Haines - Published on Amazon.com
Format:Hardcover
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.


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