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Graphics Gems II: No. 2 (Graphics Gems - IBM) [Hardcover]

James Arvo


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Hardcover, 29 Nov 1994 --  
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About the Author

By James Arvo

Inside This Book (Learn More)
First Sentence
Two-dimensional geometry pervades computer graphics. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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9 of 10 people found the following review helpful:
5.0 out of 5 stars Second in the classic series, 31 May 2000
By Eric Haines - Published on Amazon.com
This review is from: Graphics Gems II: No. 2 (Graphics Gems - IBM) (Hardcover)
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.

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