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Graphics Gems (Graphics Gems - IBM)
 
 
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Graphics Gems (Graphics Gems - IBM) [Hardcover]

Andrew S. Glassner


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Inside This Book (Learn More)
First Sentence
Many of the formulae in this section are 2D specializations of a more general solution. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Concordance (Learn More)
These are the most frequently used words in this book.
3d  algorithm  approach  area  axis  between  bits  box  buffer  case  center  circle  code  color  control  coordinates  cos  curve  data  distance  edge  element  else  end  equation  example  fig  figure  filter  find  first  form  four  frame  function  given  graphics  image  implementation  input  integer  intersection  left  line  map  matrix  may  method  must  new  normal  note  number  object  operations  pixel  plane  point  polygon  problem  projection  range  ray  result  return  right  roots  rotation  sample  see  segment  sequence  set  shows  simple  sin  since  space  sphere  step  sum  surface  system  table  technique  terms  test  three  thus  time  transform  transformation  triangle  two  unit  use  used  v2  values  vector 
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