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Graphic Novels: Stories to Change Your Life
 
 
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Graphic Novels: Stories to Change Your Life [Paperback]

Paul Gravett
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 192 pages
  • Publisher: Aurum Press Ltd; illustrated edition edition (12 Oct 2005)
  • Language English
  • ISBN-10: 1845130685
  • ISBN-13: 978-1845130688
  • Product Dimensions: 27.8 x 23.4 x 2 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 319,682 in Books (See Top 100 in Books)

More About the Author

Paul Gravett
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Product Description

Product Description

Once stereotyped as the preserve of improbably dressed superhumans with world-saving tendencies, in recent years graphic novels have become one of today's most exciting art forms, taking on the world we live in and reflecting it back to us in a thousand different ways. All of human experience is here, from teenage girlfriends alienated in suburbia to a desperate housewife's search for passion, brought to life with insight, imagination and page-turning narrative. This is the perfect companion to the world of graphic novels, whether you're a novice uncertain where to start or an enthusiast eager to discover more. In a series of interlinked chapters, Paul Gravett introduces the masterpieces of the medium and helps readers explore its treasures, from the rich, mysterious textures of Neil Gaiman's Sandman to Marjane Satrapi's vivid memories of her Iranian childhood in Persepolis. Author of the bestselling Manga: Sixty Years of Japanese Comics, Paul Gravett has worked in comics publishing and promotion for over twenty years as a writer, curator, lecturer and broadcaster. He also writes for newspapers and magazines including the Guardian, Time Out, Blueprint, Neo, The Comics Journal, Comics International, Comic Art and Dazed & Confused.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
16 of 17 people found the following review helpful
Format:Paperback
Following his success of Manga: Sixty Years of Japanese Comics with another affirmative and considered guide to comics, Gravett now focuses on the phoenix-like return of the “Graphic Novel” that failed to live up to expectations in the early ’90s. However, time has moved on and this book reveals how the medium has evolved dramatically over the past ten years. Gravett’s masterstroke is to reproduce at least two full pages of sequential artwork, giving readers a real flavour of each title examined. Annotated notes alongside the artwork explain the material in a manner reminiscent of fine art books. Not only that but the excellent, if initially hard to follow, thematic cross indexing means there are endless ways of making connections between disparate titles such as Nausicaa of the Valley of the Wind (Dystopias) leads to Enkil Bilal’s Nikopol Trilogy. Follow another link (Nature) and you get Jiro Taniguchi’s The Walking Man. It’s a close as the Internet on the page as you’ll ever get. This book is perfect for librarians and educationalists looking to broaden their, and their students’, knowledge and while many comics aficionados will be familiar with the titles, there are still a few surprises and the chapter openers contain many anecdotal nuggets. A perfect present to convert that literary die-hard who’d have to admit that comics haven’t just grown up, but are now entering a self-assured and confident middle-age.
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1 of 1 people found the following review helpful
Format:Paperback
This is a great reference for anyone new to the world of graphic novels. It covers the great books you should know about and why this type of fiction is so creative, exciting, dynamic and bold. It dares to go where other fiction won't!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  9 reviews
20 of 22 people found the following review helpful
Comic Lit Goes Legit! 24 Nov 2005
By Tim Pilcher - Published on Amazon.com
Format:Paperback
Following his success of Manga: Sixty Years of Japanese Comics with another affirmative and considered guide to comics, Gravett now focuses on the phoenix-like return of the "Graphic Novel" that failed to live up to expectations in the early '90s. However, time has moved on and this book reveals how the medium has evolved dramatically over the past ten years. Gravett's masterstroke is to reproduce at least two full pages of sequential artwork, giving readers a real flavour of each title examined. Annotated notes alongside the artwork explain the material in a manner reminiscent of fine art books. Not only that but the excellent, if initially hard to follow, thematic cross indexing means there are endless ways of making connections between disparate titles such as Nausicaa of the Valley of the Wind (Dystopias) leads to Enkil Bilal's Nikopol Trilogy. Follow another link (Nature) and you get Jiro Taniguchi's The Walking Man. It's a close as the Internet on the page as you'll ever get. This book is perfect for librarians and educationalists looking to broaden their, and their students', knowledge and while many comics aficionados will be familiar with the titles, there are still a few surprises and the chapter openers contain many anecdotal nuggets. A perfect present to convert that literary die-hard who'd have to admit that comics haven't just grown up, but are now entering a self-assured and confident middle-age.
13 of 15 people found the following review helpful
Excellent book for comics novices and fans alike 17 Nov 2005
By Caroline Cattini - Published on Amazon.com
Format:Paperback
This is a terrific resource for anyone looking to get into comics or a comics fan looking for more reading material. Gravett discusses 100 comics, by such greats as Art Spiegelman, Neil Gaiman, and Daniel Clowes. The book is informative, well-written, and has tons of sample excerpts from various graphic novels. Most importantly, it's a lot of fun to read!
6 of 6 people found the following review helpful
Awesome For ADHDers 17 Oct 2007
By Estro_generation - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I was looking for something to give me a firm history of this "new" genre of fiction and this proved very useful. The author seems to have a firm understanding of how the reader's eye moves about (especially comic book readers) and keeps his format as true to his subject matter as possible. He allows the reader to skip ahead, and around; dig deep in the subject matter, or theme; run rampant around the page. I couldn't recommend this book more for those who are unfamiliar with graphic novels, aspire to write one, or just plain enjoy the history. I loved the way that the author stuck to mature subject matter/ writers as well.

Fantastic!
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