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Ever fancied being a tooled-up hoodlum, living on the wrong side of the law and mixing it up with street gangs in a war over turf, drugs and cold, hard cash? Welcome to Grand Theft Auto III. Big brother of previous outings on the PSone and PC, GTA III has gone fully 3-D to bring Liberty City to life. Any worries about graphics speed on the PS2 are quickly dispelled the first time you carjack a taxi and take off like a lunatic, mowing down the innocent and incurring the wrath of the law.
It has to be said that GTA III fully warrants its 18 certificate, dealing as it does with mob warfare, indiscriminate murder, auto crime, prostitution and more. The language gets a little "fruity" from time to time and you can't help but wince as you watch innocents get in the way of a good firefight. At the end of the day, though, this is a game and nothing more; thankfully, it's a good game, a very, very good game. --Chris Russell
There can't be a more sure-fire hit in the gaming world than Grand Theft Auto: Vice City. Not quite a full-blown sequel, but far more than the average lazy mission disk, it relocates the action of the previous game from the NYC-styled Liberty City to the Miami-influenced metropolis of the title. As the game starts you take control of Tommy Vercetti (voiced by Goodfellas star Ray Liotta) who gets involved in a bungled drug deal and must set himself up from scratch as a crime boss. Unlike GTA III, you're not restricted to being a small-time hood any more; the game now allows you to purchase property (porn studios, strip clubs, cab companies and so on) and run extortion rackets. This cleverly widens the scope of the game while keeping the controls and gameplay pretty much the same. Indeed, in most respects the game is very similar to its predecessor--the graphics, for example, are improved but hardly ground-breaking--though there are numerous minor additions, most notably the chance to ride motorbikes--which is particularly satisfying--and fly proper aircraft. --Harrison Wilder
The L and R triggers used to control cars affords you a FAR greater level of control, and the custom soundtrack option, which manifests itself in a CD player in GTAIII and a tape deck in GTA:VC, adds to the game even more.
After a reasonably lengthy and difficult getaway from the police, i completed a jump over a river to safety... just as 'Mr E's Beautiful Blues', one of my favourite songs, kicked in on the car radio, as a custom track. It doesn't get much better than that!
Grand Theft Auto III shines, literally. The character models have had a hefty re-think, and everything is much more defined. The cars are shiny to an extreme, and reflect the city and the light beautifully. The draw distance is also much better than the PS2 version, and there are no points where you see a blue square on the road where the PS2 would be struggling to load the graphics.
When you save the game, it is almost instant. Not as instant as it is on Halo, but FAR faster than the PS2 versions.
What this all adds up to is the tweaking to perfection of a brilliant game. The XBox is the ultimate console for this game, and although Rockstar are tied to the PS2 for the foreseeable future, they could seriously consider XBox versions, as the console offers far more for this genre.
I have had this double pack a month and a half now. That's not to say that I have completed it quickly or that its easy, its not because in terms of hours I have spent, there have been loads. I have barely touched GTA 3 because I have been so ensconced with Vice City and now I have completed it I look forward to starting GTA 3.
Just Vice City alone is worth double the money it will cost you to buy this double pack. My advice to anyone who has just started or is about to start Vice City is don't rush from mission to mission, take your time, make the experience last and do the various sub missions. It will help your tactical sense and your geographical knowledge of the city thus making the missions more doable.
Jump up and down, scream and kick, do anything to obtain this game.
"You've been betrayed and left for dead. Now you're taking revenge, unless the city gets you first. Read more
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