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Grand Designs (Star Trek:C.E.) [Paperback]

Keith R. A. DeCandido
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

6 Aug 2007 1416544895 978-1416544890
The Corps of Engineers team on the da Vinci starship takes on some of its greatest challenges, from a runaway colony ship to fixing an artificial planetary ring, from weapons inspection to clearing a field of dead ships, and from solving a centuries-old medical mystery to a life-or-death struggle to deactivate a probe on a war-torn planet.

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Product details

  • Paperback: 640 pages
  • Publisher: Pocket Books (6 Aug 2007)
  • Language: English
  • ISBN-10: 1416544895
  • ISBN-13: 978-1416544890
  • Product Dimensions: 13.5 x 4.4 x 21.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 836,407 in Books (See Top 100 in Books)

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Product Description

About the Author

Keith R.A. Decandido is a top genre author whose tie-in novels for Pocket include several Star Trek titles across all series as well as Buffy the Vampire Slayer novelizations. He is also known for his Star Trek: The Next Generation comicbook miniseries Perchance to Dream, and is the editor of several science-fiction and fantasy anthologies.

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By Rory Q
Format:Paperback|Amazon Verified Purchase
Overall this is a fairly varied and entertaining compilation of the ongoing SCE stories, some of which feature a new take on the "engineering doohickey of the week" concept. My apologies in advance if this turns out to be a long review, but I feel it's easier to discuss each of the stories in turn, rather than vague comments on the entire collection.

1. Ring Around The Sky
A very welcome and informative story shedding some more light on the new Tellarite second officer, Tev. Since his introduction, he has quickly and firmly become one of my favourites as he is unique among the characters from most Star Trek originals: he's brusque, supremely arrogant, unintentionally humourous, but without guile, deceit or malice; ultimately he's a brilliant engineer and is slowly gaining a (grudging) respect from his comrades as he fits in.

This tale has the Da Vinci head back to the colony he spent his formative years on, which is still suffering in the aftermath of the Dominion War. Tev has his own baggage on this mission, so we really get an insight into what makes him tick. I'm especially appreciative that the writers still don't feel the need to "humanise" him, which is refreshing to me, the reader.

The story itself involves a nice bit of continuity for anyone who has read the Invasion series and makes direct reference to the Furies; the antagonists mentioned throughout that crossover series.

2. Orphans
Hmm... I feel guilty saying this, but this was an incredibly hard story to get through - though I still can't put my finger on why this is. A colony ship based around a concept not unlike a Dyson Sphere is slowly making its way into Klingon space; specifically, on a collision course with the Klingon homeworld. This gives rise to the SCE being accompanied by a Klingon engineering crew.

That particular aspect of the two crews interacting was enjoyable, though I was a bit put off by the idea that the Klingon Empire is already starting to recoil from their alliance with the Federation. Whether or not this would have been the case if the 24th century series had continued is moot, but I was a little disappointed that the camaraderie seen in the later seasons of DS9 is starting to break down.

The overall story itself is slow, almost glacial at times, as well as being initially confusing. Anything pertaining to the inhabitants of the colony ship is written in their perspective - so uses their terminology, cultural references, etc. This can be quite jarring at times, even tedious; and the first chapter is one of the most difficult I have ever had to get through in the SCE series. This probably overshadowed my experience of the story on the whole, as I was immediately put off.

Unfortunately, I had figured out what the problem was long in advance of the big reveal at the end, which didn't help. In its defence though, when it was focusing on the SCE/Klingons and the engineering perspective, it was excellent. The cultural aspects felt like long-winded filler which was both tough to read and not particularly enjoyable.

3. Grand Designs
A *really* refreshing change of pace after Orphans and gave a new perspective on the SCE theme - in the form of a diplomatic/political story based around a planet and a colony within its solar system bluffing and double-bluffing each other into a war which would wipe out an entire civilisation. A concept touched upon by DS9 and Insurrection is that the Federation isn't always perfect and at times can be downright selfish and oppotunistic - even to the chagrin of Starfleet, who are supposed to represent the best ideals of the Federation.

This plays out as the usual irritation felt by Starfleet whenever the Diplomatic Corps get involved and driving a wedge between the SCE and regular crew on Da Vinci. This leads to some good character interactions and development.

4. Failsafe
David Mack's turn to bring us an SCE story, and he doesn't disappoint. Never as a reader have I felt put through the wringer as much as I did when reading Wildfire, and Failsafe is a worthy successor. Mack again plays to his strengths of high-octane action scenes and the emotional punch in the guts I've come to expect from him.

As a probe crashes on a pre-warp planet in the height of a world war, the SCE are sent in to deactivate it safely before the inhabitants blow themselves to kingdom come. While the characters on the planet are thrown around like ragdolls (would you expect anything less?), I certainly didn't feel the usual feeling of "oh they'll be all right, they always are... especially as I'm nearly at the end of the story". Quite the oppposite in fact as Mr Mack manages to really make me wonder if he's got some of our favourite characters in the crosshairs again!

Also this serves as a kind of sequel to Wildfire, expanding on some themes and getting inside characters' heads who still haven't fully recovered from the Galvan VI mission.

5. Bitter Medicine
At first glance, this is any sci-fi fan has seen multiple times on various shows: alien ship has a virus, no-one is on board, some poor unsuspecting ship has visited it and probably gone off with the virus and now the sector/galaxy/universe hangs in the balance.

While that is the story to some extent, it is by no means the primary focus, and what we're treated to is actually quite a tender and emotional story about what happens when a doctor gets too involved with a patient - in this case a child.

6. Sargasso Sector
I don't believe the SCE series has done an all out comedy story yet, but this is pretty much it. And to be honest, I loved it. It pays homage (intentionally or not) to Hitchhiker's Guide to the Galaxy, Red Dwarf's Out of Time and DS9's "Rivals" and is about the crew being caught up in an area of space where essentially every possibility in the universe can be played out and logic and reason no longer apply.

This leads to some great comedy moments, and I don't feel any of them go too far. They're all believable within the context of the story and this leads to some fantastic character interactions.

There is a bit of a dubious premise to the story though: The ship is in the Sargasso Sector (a Bermuda Triangle-esque region of space) to destroy a graveyard of ancient ships because the Breen have pulled out and Starfleet want to make a colony beyond the sector... It doesn't strike me as being in Starfleet's mandate to pass up such a massive opportunity for research, but nevertheless, it leads to a rollicking good read!

So yes, apologies for the loooong review, and in conclusion, if not for Orphans feeling like a chore to read, this is an excellent compilation which keeps the series moving at a steady pace and tries some stuff we haven't seen before - with mostly positive results. Keep 'em coming!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 2.8 out of 5 stars  5 reviews
1.0 out of 5 stars grand designs is not in this book. 21 May 2013
By kenneth farmer - Published on Amazon.com
Format:Kindle Edition|Amazon Verified Purchase
"Ring around the Skies is the only story included in the kidle edition I ordered but not the other books that should be included like "Orphans" ; and "Grand Designs"; among others! What's up with that? Isn't the title Grand Designs?
3.0 out of 5 stars Enjoyed most of the stories...but... 27 Jan 2012
By Harold Tucker - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I enjoy most of the stories in the Corp of Engineers series, but I just could not get into 'Orphans'. I wanted to finish it, because I hate to just stop reading a story without completing it. It was choppy, it didn't flow. Some parts just didn't even make sense. I was so proud when I got to the last page.
4.0 out of 5 stars Excellent except for the last story. 19 July 2011
By James Yanni - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
The Star Trek Corps of Engineers series is a series that follows the exploits of the USS da Vinci, a ship whose mission is, essentially, to find solutions to technical problems that are beyond the abilities of the engineering staffs of regular ships. There is a skeleton crew of command and security officers, but the majority of the crew of 40 are top-notch engineers.

The series has been told in chronologically consecutive short-story format, so each book in the series has had around 5 stories; this book is no exception. The stories have generally been of high quality, closer to classic science fiction than the usual Star Trek stories, with more emphasis on science in the plots than most. This book is no exception, and I would have rated it at five stars except for the last story, (Sargasso Sector) which on its own I would barely have rated a second star.

The story was entertaining enough, but far too much of it was simply implausible. (I realize that there is an argument to be made that when one is dealing with faster than light travel and matter transferrence as standard technology, plausibility is not terribly important, but what I'm talking about is INTERNAL plausibility within the Star Trek universe.) I'm aware that there is a counterargument to my complaint, but I've considered that argument and found it wanting. Unfortunately, in order to detail my complaints, acknowledge the counterargument, and explain why it failed to be sufficient rationalization for my tastes would involve giving multiple plot spoilers, and given that those spoilers would ruin the only positive that the story has going for it, I'm unwilling to do so. The only objection that I can give that would NOT be a plot spoiler, by itself, would seem trivial and picky. So I will simply say that the story did not at all work for me, and leave it at that. If you have less insistence on stories making internal sense than I do, you may enjoy it. In any case, it's just one story out of five.
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