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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) [Paperback]

James Paul Gee

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Price: £19.68 & FREE Delivery in the UK. Details
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Product details

  • Paperback: 194 pages
  • Publisher: Peter Lang Publishing Inc; 1 edition (1 April 2007)
  • Language: English
  • ISBN-10: 0820497037
  • ISBN-13: 978-0820497037
  • Product Dimensions: 22.1 x 14.7 x 1.5 cm
  • Amazon Bestsellers Rank: 1,431,862 in Books (See Top 100 in Books)

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Product Description

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

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Amazon.com: 4.0 out of 5 stars  2 reviews
6 of 9 people found the following review helpful
4.0 out of 5 stars Good Video Games and Good Learning 28 Jan 2008
By J. Mosley - Published on Amazon.com
Format:Paperback
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
1 of 2 people found the following review helpful
4.0 out of 5 stars Game on! 16 Jan 2010
By E. Viets - Published on Amazon.com
Format:Paperback|Verified Purchase
A very interesting look at various game and their possible application in the classroom. I'd recommend his other book first, but this one offers a nice collection of essays that further some of his earlier arguments.
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