The flaws of the first game have gone and now SCEA have created a game that pushes the power of the PS2 to the limit. The graphics are probably the best on the console, the gameplay is close to perfection and the soundtrack is so good it was released on CD. More than anything GOW II is a fantasy action game. That means lots of bloody combat and violence set within a perfectly realised world of greek mythology. There are puzzles but they are simplistic and are mostly a means to get from one stage to another.
The locations and environments in the game are beautifully realised. From the Temple of Eurayle to the Temple of the Fates the game never ceases to be visually stunning. Of particular note is the Island of Creation and the Steads of Time which are chain-linked to the island. The multi-coloured skylines are also beautifully drawn. The monsters are brilliantly drawn and animated. Minotaurs, Gorgons and Cyclops all return from the first game. All of them can be dispatched with a context-sensitive attack (the player must follow on-screen prompts). Kratos forces his chained blades into the mouth of the Minotaur, tears the head off the Gorgon or rips the eye of the Cyclops from its socket. But where the game really shines is in its boss battles. The battles against the Colossus of Rhodes and the Kraken are unforgettable and the confrontation with the Sisters of Fate and the final battle with Zeus are epic struggles. Kratos gets to ride the winged horse Pegasus in a couple of on-the-rails sections where he must fight marauding Griffons. The context-sensitive attack involves Kratos jumping onto the back of the Griffon, cutting its wings off, throwing the body away and then jumping back onto Pegasus. Kratos has some new toys to play with such as the Barbarian Hammer which has a soul-summon special attack and the Golden Fleece which can reflect or repel attacks. This is particularly useful against the very dangerous Gorgon Stare.
The game includes several short hi-res movies. Of particular note is where the Titan Cronos approaches his wife Rhea to devour another one of their children. The sense of scale and attention to detail is truly stunning and reflects the amount of effort that went into making this title. The only really tricky part of the game is the final context-sensitive attack of the game where Kratos "kills" the mortal form of Zeus. Titan Mode will give even the most hard-core gamer a challenge but playing it again with infinite magic and the Blade of Olympus is great fun. If this is what SCEA can do with the PS2 what can they do with the PS3? I can't wait.