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Getting started in the Call of Cthulhu Roleplaying Game.

Captain George North "Kansai"
 
Call of Cthulhu (Call of Cthulhu Roleplaying)
Call of Cthulhu (Call of Cthulhu Roleplaying)
"I admit, the only 'real' essential on the list! Everything you need to get started with this fun, eerie and cerebral rpg (bar dice) included. And several great adventures to start you off."
HP Lovecraft's Arkham (Call of Cthulhu Roleplaying Game)
HP Lovecraft's Arkham (Call of Cthulhu Roleplaying Game)
"If you purchase only one other, make it this.The best city source book ever written for an rpg. Several scenarios and an incredibly in depth base of operations for your investigators. Weeks of play."
Mansions of Madness: Six Classic Explorations of the Unknown, the Deserted, and the Insane (Call of Cthulhu)
Mansions of Madness: Six Classic Explorations of the Unknown, the Deserted, and the Insane (Call of Cthulhu)
"A superb collection of  unconnected, haunted house style scenarios (although that capsule description scarecely does them justice). Read, and wonder why all rpg's can't have such good material."
Tatters of the King (Call of Cthulhu)
Tatters of the King (Call of Cthulhu)
"When you've played or been keeper for a few scenarios, you'll want to step up to a fully fledged campaign. This is perhaps the best of the currently in print options. Not for first time Keepers."
Shadows of Yog-Sothoth (Call of Cthulhu Roleplaying)
Shadows of Yog-Sothoth (Call of Cthulhu Roleplaying)
"For a 'pulp' style campaign, Shadows fits the bill. Not perfect, but still better than much other material made for other rpgs. An Indy-esque globetrotting epic, with a villain you'll love to hate."