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Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
 
 
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Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) [Hardcover]

Philip Schneider , David H. Eberly
4.2 out of 5 stars  See all reviews (4 customer reviews)
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Product details

  • Hardcover: 1056 pages
  • Publisher: Morgan Kaufmann (10 Oct 2002)
  • Language English
  • ISBN-10: 1558605940
  • ISBN-13: 978-1558605947
  • Product Dimensions: 24.2 x 19.2 x 5.3 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 195,865 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

"An hour of a programmer's time often costs more than the price of a book. By this measure, you hold a volume potentially worth thousands of dollars. That it can be purchased for a fraction of this cost I consider a modern miracle. The amount of information crammed into this book is incredible." --Eric Haines

Product Description


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
* Covers problems relevant for both 2D and 3D graphics programming.
* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
* Provides the math and geometry background you need to understand the solutions and put them to work.
* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.


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4 Reviews
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Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
5.0 out of 5 stars A real Treasure,, 3 May 2003
By A Customer
This review is from: Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
I just got this book about a week ago and I haven't been able to put it down since. A great resource, a real treasure full of well presented gems. A large number of topics are well presented with mathematical depth that enables you to understand the code. The code is very well written and concise. Truly a great book and a pleasure to read. I hope to see more books like this in the future. I am interested in medical imaging applications and I know I will be using this book for a long time to come.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Comprehensive and Accurate, 19 May 2004
This review is from: Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This is one of only three books that never strays far from the side of my computer. I work as a consultant to the games industry and I don't hesitate to recommend this book to clients.

I use this book as a reference, I'm not sure if anyone would want to read it through (unless you needed a serious crash course in 3d math). And so far I've only come across one bit of math that the book didn't contain (incidentally I tracked that down in another of Dave's books). So it is extraordinarily exhaustive.

The book isn't easy reading: "Make it as simple as possible but no simpler." This is Dave's strength in all his books: he doesn't shy away from the fact that the topic can be hard and the math is complex. His co-writer has a similar style in this book. At the end of the day the books that claim to let you write great 3d engines with no experience in 30 days are having you on: its the serious industry books like this that will really make a difference to your career.

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5.0 out of 5 stars A real Treasure,, 8 May 2003
By A Customer
This review is from: Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
I just got this book about a week ago and I haven't been able to put it down since. A great resource, a real treasure full of well presented gems. A large number of topics are well presented with mathematical depth that enables you to understand the code. The code is very well written and concise. Truly a great book and a pleasure to read. I hope to see more books like this in the future. I am interested in medical imaging applications and I know I will be using this book for a long time to come.
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