Now the story of Gears becomes more contrast.
In the first adventure you fight the implacable enemy, but the background was not so clear.
This changes a lot. You get in deeper contact, see where they live and get an idea, that you do not know
everything you should know.
The missions are very entertaining, filled with awesome landscapes, caves and the game-play is flexible like
in a good James Bond movie. You not going around, reloading and shooting until the enemy is dead. You participate in an adventure.
You walk, you drive (car and boat), you fly, even crawl around in a beast to kill it from inside.
Yeah, it is not for children. That much is clear. But the game is not living based on the brutality, this is part of this war.
Also you have no luck shooting blind and aggressive around. You need to find cover, shoot clever and know the nature of the enemy attacking you.
Otherwise you really need to decide which part is the best of you lying there dead... ;-)
The Graphic is a huge step better than in the first part. But this does not mean that the first part is bad.
Following a high standard this is a new master piece.
Sometimes at the beginning of a new level/part I stand there looking around the caves or the landscape and admire the amazing work.
The Handling is a role model for shooters. Aiming, shooting, walking, running.... even when you are new to gears, you should get used to it in no time.
Finding your way is easy. You got clear signs where to go. I like that. Searching and searching for an exit is boring and frustrating.
No negative? Well, the tasks are not very tricky. It is pushing a button or using a switch. A Jedi would say "This works also on a weak mind".
Getting to this button could costs some weapon-work. So the focus is on your skill handling the weapons and moves.
Also I missed sometimes the ability to jump.
But I'm convinced: You take that, you like it!