or
Sign in to turn on 1-Click ordering.
Trade in Yours
For a £4.25 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps [Paperback]

Gabe Zichermann , Christopher Cunningham
3.8 out of 5 stars  See all reviews (5 customer reviews)
RRP: £18.99
Price: £15.20 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £3.79 (20%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Temporarily out of stock.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item.
Dispatched from and sold by Amazon. Gift-wrap available.
Trade In this Item for up to £4.25
Trade in Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps for an Amazon.co.uk gift card of up to £4.25, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Special Offer until June 30, 2013: Receive an additional £5 promotional Gift Card, when you trade-in at least £10 worth of books. Learn more

Book Description

19 Aug 2011 1449397670 978-1449397678 1

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.

Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.

  • Discover the motivational framework game designers use to segment and engage consumers
  • Understand core game mechanics such as points, badges, levels, challenges, and leaderboards
  • Engage your consumers with reward structures, positive reinforcement, and feedback loops
  • Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status
  • Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga
  • Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville

"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again."
—Adam Loving
Freelance Social Game Developer and founder of Twibes Twitter Groups


Frequently Bought Together

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps + Reality is Broken: Why Games Make Us Better and How They Can Change the World + Fun Inc.: Why games are the 21st Century's most serious business
Price For All Three: £28.08

Some of these items are dispatched sooner than the others.

Buy the selected items together


Product details

  • Paperback: 208 pages
  • Publisher: O'Reilly Media; 1 edition (19 Aug 2011)
  • Language: English
  • ISBN-10: 1449397670
  • ISBN-13: 978-1449397678
  • Product Dimensions: 17.8 x 0.9 x 23.3 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 153,676 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Discover books, learn about writers, and more.

Product Description

About the Author

Gabe Zichermann is an author, public speaker, serial entrepreneur, and the foremost expert on the subject of gamification. His book, Game-Based Marketing (Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. Zichermann is also the author of the Gamification Blog at http://gamification.co and chair of the Gamification Summit and Workshops.

Christopher Cunningham is a software architect and developer who helped found ChroniQL, an early gamification solution; beamME, a mobile social application; and TrekMail, a breakthrough mobile email/text application. Christopher has deep expertise with agile development processes and distributed team management.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4 star
0
2 star
0
1 star
0
3.8 out of 5 stars
3.8 out of 5 stars
Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Format:Paperback
This is a fascinating topic and the book contains some good material and examples, but it doesn't go into enough detail. There are only 109 pages of material on gamification plus a couple of disappointing tutorial chapters. One is a Ruby tutorial on creating a primitive game skeleton which really doesn't add anything to understanding the principles of gamification, and adds even less if you're not a Ruby programmer. Worse - and particularly disappointing - is that the book contains a second tutorial chaper on using a commercial gamification platform which is sponsored by the platform vendor. I didn't buy this book to learn how to use a commercial product, and vendor sponsorship makes me worry about the reliability of the overall content. On the plus side it's not expensive, but then you don't get very much content for your money.
Comment | 
Was this review helpful to you?
2 of 2 people found the following review helpful
By Cerys
Format:Paperback
Humans enjoy play, and certain elements that are usually associated with play or games can be used in non-gaming contexts to enhance the user's enjoyment or engagement with a product or service. The technique for designing and utilising these elements for your site, service, or product is gamification. Gamification is increasingly recognised as an important tool for marketing or driving behavioural change in users, although it has in fact been around for many years in the form of loyalty points and rewards seen across many industries such as airlines and supermarkets.

"Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps" provides an introduction to the history and concepts of gamification, to some extent the psychology of gamification, and techniques to use to implement gamification that is suitable for your own intended audience. In particular they emphasise the importance of understanding who your 'player' is, what their goals and interests are, and how to keep them engaged in the game. Gamification is not a one off process that you can implement and then forget about. You need to monitor your player's behaviours and then adjust and add to the gamification design so that none of your players 'plateau out' and lose interest in the game.

The book is littered with examples of gamification techniques used by apps, sites, and games together with the pros and cons of the approaches, and ideas on how they could be made more successful. A lot of the examples were familiar to me, and some of which were more subtle in their gamification than others. I know from my own experience that if the use of gamification to purely take away my money turns me off, but other ways of using gamification that successfully create engagement and loyalty.
... Read more ›
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
5.0 out of 5 stars Great intro to Gamification 11 April 2013
Format:Paperback|Amazon Verified Purchase
Great intro to Gamification, includes a worked example and plenty of theory. Gamification is about adding game like elements to non game applications for a number of benefits including better and longer user engagement.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
Format:Paperback
People enjoy computer games - therefore if you turn non-game things into games, everyone will be happy. That's the idea, and that's what this book is trying to tell you. But (and I guess you saw that BUT coming) the argument is not convincing. The authors describe in depth (and then in more depth) the techniques that games use (e.g points, levels, badges, power-ups) and then gives examples of non-game games that use these techniques. But (!) imho they are not very good examples. Take for, instance, Four Square: does it make me want to use (play?) it because it gives me quirky badges? Ok, to be fair I am not your typical gamer - I liked Lemmings and SimCity - but my thoughts on gamification are that it can be a powerful tool to engage people who are not your typical gamers, and I think this is where the book fails. The last 2 chapters, a tutorial on programming a points/badge website, are out of place here and would have been happier on the associated website.

Curiously, I expect books about games and gaming to be enjoyable reading; the reality is that they are all too often rather dull (A Theory of Fun being a notable exception). I've given the book 3 stars because it really made me start to think about what systems and processes could really benefit from gamification (Schools and the House of Lords! - not appropriate to expand here, but will do so in my LocoMatrix blog), though I think that would have happened if I had read a good article on the subject.
Comment | 
Was this review helpful to you?
0 of 4 people found the following review helpful
5.0 out of 5 stars Good quality 26 Dec 2012
Format:Paperback|Amazon Verified Purchase
Haven't read it yet though
The product arrived on time - and it's really good quality, would buy the same product from the same people again.
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges