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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Paperback – 2 Aug 2010

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Product details

  • Paperback: 290 pages
  • Publisher: O'Reilly Media; 1 edition (2 Aug. 2010)
  • Language: English
  • ISBN-10: 0596804172
  • ISBN-13: 978-0596804176
  • Product Dimensions: 17.8 x 1.5 x 23.3 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Bestsellers Rank: 10,817 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Authors

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Product Description

About the Author

Dave Gray, SVP Strategy, Dachis Group, is an author and management consultant who works with the world's leading companies to develop and execute winning strategies. His previous book, Gamestorming (O'Reilly), has sold more than 50,000 copies and has been translated into 14 languages.

Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.

James Macanufo: As a consultant at XPLANE, James helps largetechnology and government clients develop their vision, strategy andcommunication plans. He actively obsessed with understanding whatthings are, the way they work, and why they matter. He is also anactive gamer and occasional inventor of card games.


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Customer Reviews

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Most Helpful Customer Reviews

25 of 25 people found the following review helpful By ing. on 26 Sept. 2010
Format: Paperback
Great set of tools for anybody who needs to get some creative juices flowing. But be careful - in case of doubt, test the tool before use, for example "anti-problem" did not seem to work very well for me. But the reason might not be in the tool, but in the fool who is using it :-). Buy it, read it, have fun with it, and as with any cook-book, go find your favorite recipes by cooking, not by reading.
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36 of 37 people found the following review helpful By adi ben-nesher on 5 Aug. 2010
Format: Paperback
The book is essential toolbox for everyone want to facilitate a structured process of group collaboration towards innovation, problem solving and general brain storming.
i did recognise most of the tools.. sorry... "games" but there are a few new gems, even for an experienced facilitator like me.
this is a must book for any one who is new to group facilitation, learning and development or management development professional.
I warmly recommend to have it in your "tool box".
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7 of 7 people found the following review helpful By mko on 26 July 2011
Format: Paperback Verified Purchase
If you want to came up with something you usually have two options. Either you go with some kind of process (this way is usually good one if you want to have your back covered) or you go with unconventional methods (if you have enough money to cover your expenses in case of failure). The second approach is what Gamestorming is all about. First of all, you get the explanation of what playing game is all about. This is very important part, because it will give you arguments when it comes to convince other people to play a little bit instead of just "inventing" things through regular process of "thinking". It might be hard work to convince your co-workers to use this way of solving issues. Many people find "playing games" a perfect example of wasting the time. That's why it is very good idea to show how playing games makes your brain work different way. After explaining the concept of gamestorming authors go through various examples of games that might help you solve your problems. The collection of games is really impressive. There are almost 100 different games presented within the book. Games are divided into sections that help you solve particular issues. Opening games help you produce ideas quickly, exploring games help you go through the ideas you came up with, closing games help you to get into the end of the innovation process. Reading the book really is fun, however, mind one thing. Not everybody likes to play. If your colleagues do not like to play RPGs, they don't know what RTS is, and board games are just a mean of wasting time, gamestorming is probably not good for you. I agree that pushing people into "another worlds", with different rules might be good way of finding what hasn't been found yet, however - not everybody is ready for that. Not everybody likes to play.Read more ›
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7 of 7 people found the following review helpful By Amazon Customer on 4 April 2011
Format: Paperback
A perfect combination of theory and practise - the first third of the book explains the authors' beliefs and thoughts on the concept of serious collaborative gaming and the rest of the book really is a "playbook" putting these theories into practise. I strongly recommend anyone at literally any level of business and experience to buy this book.
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3 of 3 people found the following review helpful By Donald Mitchell HALL OF FAMETOP 500 REVIEWERVINE VOICE on 11 Jun. 2011
Format: Paperback
"A desire accomplished is sweet to the soul," -- Proverbs 13:9 (NKJV)

When I meet entrepreneurs, I find that most of them lack an understanding of creative processes and tools that they might use to create superior solutions. Almost all of them are too reluctant to involve other people, denying themselves access to deep reservoirs of knowledge, experience, and inspiration.

I think that Gamestorming will be an invaluable resource to those who want to accomplish more . . . but are unsure how to organize their efforts. While the book claims to be aimed at both advanced game practitioners and newbies, I think the book fits the newbie group much better than those with deep game experience and skill.

While the book deals with a lot of different conceptual issues, it's surprisingly weak on drawing on very large communities for insights . . . of the sort that various Web 2.0 technologies seek to engage. That's okay. An innovator can find information about such methods elsewhere.

I intend to tell my entrepreneurial students about this book. I'm sure it will help them.
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3 of 3 people found the following review helpful By Dominic on 23 Mar. 2011
Format: Paperback
I was bought this book for my birthday. I run a small development team and this is a fantastic book that really gets you thinking about how to get the most of people. Making brainstorming fun!

I look forward to trying more and more of the scenarios in the book.

Def worth a read.
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2 of 2 people found the following review helpful By Paul Sloane on 6 July 2011
Format: Paperback Verified Purchase
This is a good, solid book containing many advanced brainstorming techniques. The methods are clearly explained with examples and context. Many of the techniques are covered in other books for trainers but there are some good new ones. If the authors had called this 'Brainstorming' or 'Games for Trainers' I am sure that it would not have done so well. Their innovation was to come up with a new name - Gamestorming. There is a lesson there.
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9 of 10 people found the following review helpful By intrinsique on 10 Sept. 2010
Format: Paperback
I would throughly recommend this book for all change agents and problem solvers. It is a compendium of activities, well laid out and easy to follow.
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