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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers [Paperback]

Dave Gray , Sunni Brown , James Macanufo
4.7 out of 5 stars  See all reviews (20 customer reviews)
RRP: £22.99
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Book Description

30 July 2010 0596804172 978-0596804176 1

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.

  • Overcome conflict and increase engagement with team-oriented games
  • Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
  • Improve understanding by role-playing customer and user experiences
  • Generate better ideas and more of them, faster than ever before
  • Shorten meetings and make them more productive
  • Simulate and explore complex systems, interactions, and dynamics
  • Identify a problem's root cause, and find the paths that point toward a solution

Frequently Bought Together

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers + How to Run a Great Workshop: The Complete Guide to Designing and Running Brilliant Workshops and Meetings + Visual Meetings: How Graphics, Sticky Notes and Idea Mapping Can Transform Group Productivity
Price For All Three: £35.85

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Product details

  • Paperback: 290 pages
  • Publisher: O'Reilly Media; 1 edition (30 July 2010)
  • Language: English
  • ISBN-10: 0596804172
  • ISBN-13: 978-0596804176
  • Product Dimensions: 15.3 x 1.5 x 22.9 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Bestsellers Rank: 3,515 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Authors

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Product Description

About the Author

Dave Gray, SVP Strategy, Dachis Group, is an author and management consultant who works with the world's leading companies to develop and execute winning strategies. His previous book, Gamestorming (O'Reilly), has sold more than 50,000 copies and has been translated into 14 languages.

Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.

James Macanufo: As a consultant at XPLANE, James helps large technology and government clients develop their vision, strategy and communication plans. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games.


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Customer Reviews

4.7 out of 5 stars
4.7 out of 5 stars
Most Helpful Customer Reviews
34 of 34 people found the following review helpful
5.0 out of 5 stars Great tool for innovation facilitator 5 Aug 2010
Format:Paperback
The book is essential toolbox for everyone want to facilitate a structured process of group collaboration towards innovation, problem solving and general brain storming.
i did recognise most of the tools.. sorry... "games" but there are a few new gems, even for an experienced facilitator like me.
this is a must book for any one who is new to group facilitation, learning and development or management development professional.
I warmly recommend to have it in your "tool box".
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22 of 22 people found the following review helpful
5.0 out of 5 stars superb cook-book 26 Sep 2010
Format:Paperback
Great set of tools for anybody who needs to get some creative juices flowing. But be careful - in case of doubt, test the tool before use, for example "anti-problem" did not seem to work very well for me. But the reason might not be in the tool, but in the fool who is using it :-). Buy it, read it, have fun with it, and as with any cook-book, go find your favorite recipes by cooking, not by reading.
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6 of 6 people found the following review helpful
5.0 out of 5 stars Excellent Reference Book 4 April 2011
Format:Paperback
A perfect combination of theory and practise - the first third of the book explains the authors' beliefs and thoughts on the concept of serious collaborative gaming and the rest of the book really is a "playbook" putting these theories into practise. I strongly recommend anyone at literally any level of business and experience to buy this book.
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Most Recent Customer Reviews
5.0 out of 5 stars Brilliant book for teams
Lots of great ideas for teams and collaboration. There are some excellent exercises to tease ideas out of teams and provide direction.
Published 1 month ago by oooo
5.0 out of 5 stars Great ideas
Full of great complete ideas that are wide open for adaptation ad use in all sorts of design and ice breaker situations.
Well worth a purchase!
Published 3 months ago by Mr. Jon C. Gill
3.0 out of 5 stars Its okay but not great . Some good ideas . Nothing really new
Quite clear but unrealistic games . Ideas are good but putting into practice difficult. No great innovative ideas came up
Published 4 months ago by Richard
5.0 out of 5 stars Great book
The product arrived on time - and it's really good quality, would buy the same product from the same people again.
Published 4 months ago by Matthew Zipfel
5.0 out of 5 stars Essential reading for anyone who regularly chairs meetings
This book provides tons of ideas for creative brainstorming and puts them into a simple 'opening - exploring - closing' structure that works in pretty much any meeting situation. Read more
Published 5 months ago by Catherine Brooksbank
5.0 out of 5 stars Really useful
This is a great book for facilitating those meetings. You know the ones which you need ideas from people who might not be in a place to come up with them. Read more
Published 11 months ago by Syriat
4.0 out of 5 stars Practical ways to engage staff in idea generation
This is a very practical book. Each technique for engaging colleagues or clients in a brainstorming session is laid out in simple steps over a paragragh or two. Read more
Published 12 months ago by Andrew Reid
5.0 out of 5 stars Crossing Boundaries
The Game Storming literature is something wich every CEO, CFO should pay attention carefully. This matter alowed me to look at new subjects with permanent differente glasses and... Read more
Published 15 months ago by Luis Fonseca
5.0 out of 5 stars exciting
I am still reading the book, but it really bring a lot of best practices and practical activities to promote team work and create ideas. The book arrived just in time.
Published 17 months ago by ogonzalezfls
4.0 out of 5 stars have fun while creating great things
If you want to came up with something you usually have two options. Either you go with some kind of process (this way is usually good one if you want to have your back covered) or... Read more
Published 22 months ago by mko
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