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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
Dave Gray is the Founder and Chairman of XPLANE, the visual thinking company. Founded in 1993, XPLANE has grown to be the world's leading consulting and design firm focused on information-driven communications. Dave's time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public. He is also a founding member of VizThink, an international community of Visual Thinkers.
Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.
James Macanufo: As a consultant at XPLANE, James helps large technology and government clients develop their vision, strategy and communication plans. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games.
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Most Helpful Customer Reviews
31 of 31 people found the following review helpful:
5.0 out of 5 stars
Great tool for innovation facilitator,
By adi ben-nesher (London) - See all my reviews
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
The book is essential toolbox for everyone want to facilitate a structured process of group collaboration towards innovation, problem solving and general brain storming.i did recognise most of the tools.. sorry... "games" but there are a few new gems, even for an experienced facilitator like me. this is a must book for any one who is new to group facilitation, learning and development or management development professional. I warmly recommend to have it in your "tool box".
15 of 15 people found the following review helpful:
5.0 out of 5 stars
superb cook-book,
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
Great set of tools for anybody who needs to get some creative juices flowing. But be careful - in case of doubt, test the tool before use, for example "anti-problem" did not seem to work very well for me. But the reason might not be in the tool, but in the fool who is using it :-). Buy it, read it, have fun with it, and as with any cook-book, go find your favorite recipes by cooking, not by reading.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Excellent Reference Book,
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
A perfect combination of theory and practise - the first third of the book explains the authors' beliefs and thoughts on the concept of serious collaborative gaming and the rest of the book really is a "playbook" putting these theories into practise. I strongly recommend anyone at literally any level of business and experience to buy this book.
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