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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers [Kindle Edition]

Dave Gray , Sunni Brown , James Macanufo
4.7 out of 5 stars  See all reviews (26 customer reviews)

Print List Price: £19.99
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Book Description

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.

  • Overcome conflict and increase engagement with team-oriented games
  • Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
  • Improve understanding by role-playing customer and user experiences
  • Generate better ideas and more of them, faster than ever before
  • Shorten meetings and make them more productive
  • Simulate and explore complex systems, interactions, and dynamics
  • Identify a problem's root cause, and find the paths that point toward a solution

Product Description

About the Author

Dave Gray, SVP Strategy, Dachis Group, is an author and management consultant who works with the world's leading companies to develop and execute winning strategies. His previous book, Gamestorming (O'Reilly), has sold more than 50,000 copies and has been translated into 14 languages.

Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.

James Macanufo: As a consultant at XPLANE, James helps large technology and government clients develop their vision, strategy and communication plans. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games.

Product details

  • Format: Kindle Edition
  • File Size: 8288 KB
  • Print Length: 290 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: O'Reilly Media; 1 edition (14 July 2010)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Bestsellers Rank: #120,722 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.7 out of 5 stars
4.7 out of 5 stars
Most Helpful Customer Reviews
25 of 25 people found the following review helpful
5.0 out of 5 stars superb cook-book 26 Sept. 2010
By ing.
Great set of tools for anybody who needs to get some creative juices flowing. But be careful - in case of doubt, test the tool before use, for example "anti-problem" did not seem to work very well for me. But the reason might not be in the tool, but in the fool who is using it :-). Buy it, read it, have fun with it, and as with any cook-book, go find your favorite recipes by cooking, not by reading.
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36 of 37 people found the following review helpful
5.0 out of 5 stars Great tool for innovation facilitator 5 Aug. 2010
The book is essential toolbox for everyone want to facilitate a structured process of group collaboration towards innovation, problem solving and general brain storming.
i did recognise most of the tools.. sorry... "games" but there are a few new gems, even for an experienced facilitator like me.
this is a must book for any one who is new to group facilitation, learning and development or management development professional.
I warmly recommend to have it in your "tool box".
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5 of 5 people found the following review helpful
4.0 out of 5 stars have fun while creating great things 26 July 2011
By mko
Format:Paperback|Verified Purchase
If you want to came up with something you usually have two options. Either you go with some kind of process (this way is usually good one if you want to have your back covered) or you go with unconventional methods (if you have enough money to cover your expenses in case of failure). The second approach is what Gamestorming is all about. First of all, you get the explanation of what playing game is all about. This is very important part, because it will give you arguments when it comes to convince other people to play a little bit instead of just "inventing" things through regular process of "thinking". It might be hard work to convince your co-workers to use this way of solving issues. Many people find "playing games" a perfect example of wasting the time. That's why it is very good idea to show how playing games makes your brain work different way. After explaining the concept of gamestorming authors go through various examples of games that might help you solve your problems. The collection of games is really impressive. There are almost 100 different games presented within the book. Games are divided into sections that help you solve particular issues. Opening games help you produce ideas quickly, exploring games help you go through the ideas you came up with, closing games help you to get into the end of the innovation process. Reading the book really is fun, however, mind one thing. Not everybody likes to play. If your colleagues do not like to play RPGs, they don't know what RTS is, and board games are just a mean of wasting time, gamestorming is probably not good for you. I agree that pushing people into "another worlds", with different rules might be good way of finding what hasn't been found yet, however - not everybody is ready for that. Not everybody likes to play. Read more ›
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7 of 7 people found the following review helpful
5.0 out of 5 stars Excellent Reference Book 4 April 2011
A perfect combination of theory and practise - the first third of the book explains the authors' beliefs and thoughts on the concept of serious collaborative gaming and the rest of the book really is a "playbook" putting these theories into practise. I strongly recommend anyone at literally any level of business and experience to buy this book.
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3 of 3 people found the following review helpful
"A desire accomplished is sweet to the soul," -- Proverbs 13:9 (NKJV)

When I meet entrepreneurs, I find that most of them lack an understanding of creative processes and tools that they might use to create superior solutions. Almost all of them are too reluctant to involve other people, denying themselves access to deep reservoirs of knowledge, experience, and inspiration.

I think that Gamestorming will be an invaluable resource to those who want to accomplish more . . . but are unsure how to organize their efforts. While the book claims to be aimed at both advanced game practitioners and newbies, I think the book fits the newbie group much better than those with deep game experience and skill.

While the book deals with a lot of different conceptual issues, it's surprisingly weak on drawing on very large communities for insights . . . of the sort that various Web 2.0 technologies seek to engage. That's okay. An innovator can find information about such methods elsewhere.

I intend to tell my entrepreneurial students about this book. I'm sure it will help them.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Great book! 23 Mar. 2011
By Dominic
I was bought this book for my birthday. I run a small development team and this is a fantastic book that really gets you thinking about how to get the most of people. Making brainstorming fun!

I look forward to trying more and more of the scenarios in the book.

Def worth a read.
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2 of 2 people found the following review helpful
4.0 out of 5 stars A useful resource for workshop leaders 6 July 2011
Format:Paperback|Verified Purchase
This is a good, solid book containing many advanced brainstorming techniques. The methods are clearly explained with examples and context. Many of the techniques are covered in other books for trainers but there are some good new ones. If the authors had called this 'Brainstorming' or 'Games for Trainers' I am sure that it would not have done so well. Their innovation was to come up with a new name - Gamestorming. There is a lesson there.
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9 of 10 people found the following review helpful
5.0 out of 5 stars An excellent resource for problem solving 10 Sept. 2010
I would throughly recommend this book for all change agents and problem solvers. It is a compendium of activities, well laid out and easy to follow.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
Published 15 days ago by Aelita Skarbaliene
5.0 out of 5 stars The perfect toolkit of techniques!
As a professional facilitator, I have been using many of the tools mentioned in this book for a number of years. Read more
Published 11 months ago by Amazon Customer
4.0 out of 5 stars Nice exercises....
I like this book,
it has a lot of great exercises. Although, it sometimes feels that it is aimed at the business sector. Read more
Published 12 months ago by James Abell
4.0 out of 5 stars Perfect for group choaching
This is a little gold mine with tools for different situations and targets. From very small groups to very large. Easy to find the most suitable your group.
Published 13 months ago by Chrissie
5.0 out of 5 stars Brilliant reference
I've found that games and thought experiments are the best way to get people involved and motivated to contribute to product design, but coming up with new ways to engage can be a... Read more
Published 16 months ago by Lisa d.
4.0 out of 5 stars There are som good ideas in this book
There are som good ideas in this book. I would have given it 5 stars if it was better organised.
Published 20 months ago by Oliver E. K. Wells
5.0 out of 5 stars Brilliant book for teams
Lots of great ideas for teams and collaboration. There are some excellent exercises to tease ideas out of teams and provide direction.
Published 22 months ago by oooo
5.0 out of 5 stars Great ideas
Full of great complete ideas that are wide open for adaptation ad use in all sorts of design and ice breaker situations.
Well worth a purchase!
Published on 29 Jan. 2013 by Mr. Jon C. Gill
3.0 out of 5 stars Its okay but not great . Some good ideas . Nothing really new
Quite clear but unrealistic games . Ideas are good but putting into practice difficult. No great innovative ideas came up
Published on 20 Jan. 2013 by Richard
5.0 out of 5 stars Great book
The product arrived on time - and it's really good quality, would buy the same product from the same people again.
Published on 26 Dec. 2012 by Matthew Zipfel
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