Product Description
Games without Frontiers is a cornerstone in multi-disciplinary game studies, drawing from study of art, psychology, systems theory, aesthetics, and communication studies. The author introduces a set of concepts, categorizations, and analysis methods for study and design of games. The book also offers a comprehensive perspective to psychological nature of play with discussions on goals, human abilities, and emotions. Games without Frontiers covers games of all kinds: it is based on an empirical sample of over 100 games, which includes computer and video games, board games, card games, and television game shows. Games without Frontiers is essential reading for game scholars, teachers, and students interested in analyzing games from psychological, aesthetic, and design perspectives. -- "Remarkable and ambitious piece of work.? - Professor James Paul Gee, University of Wisconsin, Author of What Video Games Have to Teach Us About Learning and Literacy -- "Hugely ambitious work, which puts a stake in the ground for game studies." - Jesper Juul, Ph.D., Singapore-MIT Gambit Game Lab, Author of Half-Real: Video Games between Real Rules and Fictional Worlds.
About the Author
teaches and researches game design at the IT University of Copenhagen, Denmark, and works as a game and interaction design consultant through his company, mygamestudies.com. Games without Frontiers is the author's doctoral dissertation, based on his work on academic research and commercial game development since 1998. Author Photo by Katri Lehtola.