I've used this book several times in my work as a health professional educator. There are some serious games in here that you could use straight from the book (eg. Puzzling Cultures is a great communication strategy for teams to think about diversity and tolerance) or ideas that you could modify for your own use (eg. the hepatitis board game's structure could be used for other games about particular diseases). For my work setting, the ideas in the book don't always work, but with books like this, if you get one or twon teaching strategies from them, then you quickly build up a repertoire of your own. Serious games can seriously increase your classroom's interactivity!