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Games and Simulations in Online Learning: Research and Development Frameworks
 
 

Games and Simulations in Online Learning: Research and Development Frameworks (Hardcover)

by David Gibson (Author), Clark Aldrich (Author), Marc Prensky (Author)
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Frequently Bought Together

Customers buy this book with Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-learning and Other Educational Experiences by Clark Aldrich

Games and Simulations in Online Learning: Research and Development Frameworks + Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-learning and Other Educational Experiences
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Product details

  • Hardcover: 402 pages
  • Publisher: Information Science Publishing; illustrated edition edition (1 Jan 2007)
  • Language English
  • ISBN-10: 1599043041
  • ISBN-13: 978-1599043043
  • Product Dimensions: 25.7 x 17.8 x 2.5 cm
  • Average Customer Review: No customer reviews yet. Be the first.
  • Amazon.co.uk Sales Rank: 657,677 in Books (See Bestsellers in Books)

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Product Description

Product Description
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs. "Games and Simulations in Online Learning: Research and Development Frameworks" examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources.

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Games and Simulations in Online Learning: Research and Development Frameworks
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