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Games Programming for the Absolute Beginner with Blitzmax [Paperback]

Sloan Kelly
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

Aug 2006
Have you ever wanted to program your own computer games? Never felt that you could? Well now you can!

This easy-to-read-and-follow book takes you through the steps to create high-speed 2D "retro" style games. There are three projects included that produce full games. All the source code is included within the book - and it’s downloadable from our web site too.

BlitzMax is a modern object-oriented computer language based upon the BASIC programming language. It’s really easy to use, and you’ll be programming your favourite games in no time!

Not got a PC? Don’t like to run Windows? Not a problem! BlitzMax is available for the Mac and for Linux users too! So, not only will you be able to write a cool game, you can share it with almost 100% of computer users!

BlitzMax is available for PCs running Windows, Mac OS X and Linux. Please visit for more details.

Product details

  • Paperback: 466 pages
  • Publisher: Sloan Kelly Limited (Aug 2006)
  • Language: English
  • ISBN-10: 0955377102
  • ISBN-13: 978-0955377105
  • Product Dimensions: 29.2 x 20 x 2.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 3,579,879 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Publisher

The source code for the book will be available on our web site

Customer Reviews

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
3.0 out of 5 stars This guy needs a new editor. 2 Feb 2008
By Karl H.
Short version: The book's content aren't bad but the book is poorly edited.

While the books contents aren't bad, the way the book is written is fairly poor. The author loves to use commands that he doesn't cover until much later, which can leave "the absolute beginner" quite puzzled and frustrated at times. It was understandable for the first game example, as it was a way to show the user the language, but after that you are expected to understand the commands and its flags without actually going over what they do.

The book is also missing sections of code that are vital to properly compile the examples. This in any programming book is proof that your current editor needs to be replaced. Your best bet here is to go the author's forums and try to find the code there amongst thousands of spam posts. Good luck!

The last nail in the coffin is the fact that the book is also missing some of the solutions to the barrage of activities. This wouldn't be such a big deal if he actually went over the commands he expects you to use.

Normally I would recommand another book to try. Sadly, this is the only book for Blitzmax. The best advise I can give is to go visit the offical blitz research forums and read the tutorials there. After you have some grasp, consider getting this book, but only for refrence.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Better than I thought 22 May 2009
Format:Paperback|Verified Purchase
I've got to say this is a really clear well writen book, if you want to use the amazing Blitzmax and have no idea about Object-oriented programming this book is for you. I have read lots of programming books and as a art/music type person thats never been any good at this sort of thing. This is the only book thats been fun to read and clear enough not to lose you after the first 2 chapters. It does start very basic but goes into advanced stuff about 2 thirds in. If you want to make a 2d game and have not programmed before you can't go far wrong, with this book and blitzmax.
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3 of 4 people found the following review helpful
5.0 out of 5 stars Simply easy to follow and understand 21 April 2007
I have read MANY books about programming, game development, and many other technologies in software development, and I have found this book to be both informational and useful for developers of all levels. It focuses on BlitzMax, Blitz Research's cross platform programming language and compiler showing how to develop many different types of games. Most game development books offer a couple of games (at best) from which you'll learn the contents of the book. This book contains several DIFFERENT style games.

You are walked through the basics of game design, and eventually brought into the more complex aspects of game design and development. Sound, Graphics, and Input devices (mouse, keyboard, and joystick/pads!) are all covered in here. Advanced OOP (Object Oreinted Programming) is even discussed! (about 20 pages worth)

The print is VERY easy to read with its nice large font and huge pages being the size of a piece of printer paper! If you'd like to start learning game programming, and don't mind learning a new language, this is a great book to start with. Pick up a copy of BlitzMax while you're at it tho, otherwise it's useless :)
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