Gamerunner and over one million other books are available for Amazon Kindle . Learn more

Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
Buy Used
Used - Very Good See details
Price: £2.68

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Gamerunner
 
 
Start reading Gamerunner on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Gamerunner [Paperback]

B. R. Collins
3.6 out of 5 stars  See all reviews (5 customer reviews)
RRP: £6.99
Price: £5.24 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £1.75 (25%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want guaranteed delivery by Wednesday, May 30? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £4.80  
Paperback £5.24  
Audio Download, Unabridged £11.02 or Free with Audible.co.uk 30-day free trial
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Special Offers and Product Promotions

  • Find all the latest books, toys, games and DVDs from Hogwarts School of Witchcraft and Wizardry in our Harry Potter store.


Frequently Bought Together

Customers buy this book with Girl Parts £5.24

Gamerunner + Girl Parts
Price For Both: £10.48

Show availability and delivery details

  • This item: Gamerunner

    In stock.
    Dispatched from and sold by Amazon.co.uk.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions

  • Girl Parts

    In stock.
    Dispatched from and sold by Amazon.co.uk.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions


Customers Who Bought This Item Also Bought


Product details

  • Paperback: 288 pages
  • Publisher: Bloomsbury Publishing PLC (4 July 2011)
  • Language English
  • ISBN-10: 1408806487
  • ISBN-13: 978-1408806487
  • Product Dimensions: 19.6 x 12.7 x 2 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 597,966 in Books (See Top 100 in Books)

More About the Author

B. R. Collins
Discover books, learn about writers, and more.

Visit Amazon's B. R. Collins Page

Product Description

Review

Praise for B.R. Collins: 'A writer of real power' Guardian Praise for The Traitor Game: 'A wonderfully gripping book for teenagers ... Brain food that's well worth feeding to your teenage boys - and stealing from them afterwards' The Times Praise for A Trick of the Dark: 'A multilayered, metaphysical thriller ... dark, uneasy and extraordinary' Big Issue Praise for Tyme's End: 'From the moment we see Oliver's grandfather in thrall to Jack, watching as the older man pulls the legs and antennae from a beautiful green beetle and places it back in the grass, it's impossible to put the book down' Guardian

Product Description

Ario is a Cheat: somebody who designs and sells Cheat Codes to Gamerunners. Rick is - or was - a gamerunner: someone who tests there are no glitches or bugs in the Maze, the computer game that is so much more than a computer game. Then Rick's father falls out of favour and Rick is forced - jettisoned - out of the safety of his home on to the dangerous streets of Undone and the outside world - a world of flesh-dissolving acid rain and ferocious, feral, roving gangs. There Rick meets Ario and together they find a joint cause that will lead them into a terrifying and dangerous battle with Crater Inc., the shadowy, sinister and all-powerful company that created the Maze ...

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Excerpt
Search inside this book:

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Paperback
This isn't a book I'd normally get, and if I'd seen it in a bookshop I wouldn't have bought it at all, as the blurb is simple and isn't very enticing at all. I thought it would be strongly about the gaming aspect of it, and it was this that put me off reading it for a while, but it wasn't, and turned out to be much better than my expectations. For anyone who plays games though, in particular RPGs, you'll appreciate this book better, I think. The author has tried to be futuristic without being completely unrealistic, which makes the story both more believable but more upsetting at the same time. The product description here is more accurate so if you like the sound of it, you should consider getting it.

It is futuristic book, and like many other in its genre, people outside are struggling to live. The world is bleak. The protagonist, Rick, is the son of a game creator, so they both live safely in the game company Crater, a large complex they will never be able to leave. Rick is a gamerunner, and all he had ever done in his life is play the never-ending Maze, a game that you, yourself, move around, kill enemies, loot bodies and so forth. Trapped in Crater, he has relatively low human contact, with one or two friends and a mysteriously-behaving father, who he doesn't feel he knows too well. We get the idea he doesn't experience feelings and emotions much, as we find out he doesn't know what crying really is. He starts to realise he lives in a cruel world, and starts to long to escape.

At some points he does act in a silly way, but once I'd finished it, I decided that whatever he did, the ending would be the same, and the reason I'm giving this 3 stars (I would say 3.5) and not anything higher, is that it does feel a bit plain, pointless maybe.

I'd recommend this to teenagers, both boys and girls, around the age of 12+? It does have quite strong feelings in it, and for a smallish book of 260ish pages, I'd say it is quite complex. I found at some parts it was depressing, and the ending left me in a confusion of feelings. There were, however, bits of humour that kept it light. I think the author, B R Collins, has somewhat successfully tried to write quite a challenging story, and it did remind me a little of "The Knife of Never Letting Go" by Patrick Ness, yet is still very unique. I will read it again sometime. I do feel she could have make it longer, and I had quite a few unanswered questions when I'd finished the book.

The main thing I can say about this, overall, is this probably won't be what you expect. The first chapter or so made me consider putting it down, but when I'd finished it I had an urge to start again.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
Format:Paperback
Rick is a gamerunner, trapped with his father in Crater, the business which creates the Maze, a huge virtual-reality game which is the last business left in a futuristic, dystopian England. At first protected and sheltered from the hostile outside world, Rick is content and unaware; but then his father calls on him for help, and everything goes horribly wrong.

'Gamerunner' starts with a brilliantly-written action sequence, which sets the tone for the whole book. Fast-paced, compelling and slick, the story has enough momentum to grab your attention immediately and enough psychological drama to keep it. It's not especially deep or literary (although it's stylish and intelligent, with the action scenes particularly having more flair than the usual "and then he hit him" school of description) - but it's a good strong story told with panache. The characters are dark, and there's nothing very heart-warming or consoling about the way they interact, but that just adds to the nightmare feeling that grows and grows until the book reaches a (literally) explosive climax. The computer/virtual reality aspect is clear, even for non-gamers, and manages to evoke the drama and attraction of computer games.

If you're a fan of Collins's work, be prepared for this to be a bit different, with more emphasis on action than emotional drama - but it's definitely worth a try!
Comment | 
Was this review helpful to you?
3 of 4 people found the following review helpful
Format:Paperback
As soon as you open the pages of Gamerunner you are immediately plunged into a very strange but horrifyingly realistic future where computer games are more of an alternate reality than a hobby. Gamers can live out most of their days in a game tank where their bodies and minds are hooked up to The Maze and through their avatars they can explore an unending world. When you think about it, this isn't actually that far from a couple of games that are around today - The Sims, World of Warcraft and perhaps most alarmingly Second Life where you can create yourself virtually and live a virtual life. I say alarmingly because with developments in gaming like these, coupled with increasingly immersive experiences - like the Xbox Kinect - it's not actually that hard to imagine the future that B. R. Collins has created. It doesn't need too much mental exercise to envision a company like Google or Apple or Nintendo could create something that would make them the most powerful entity on the planet and in order to escape the horrors of a ruined world, people become enslaved to them, addicted to the virtual world because the real one is so unbearable. This future gives Gamerunner actually quite a frightening premise and you can feel the threat of this reality looming as you read, like a drum-laden soundtrack thrumming in your ears.

The hero, Rick, is one of those heros whom you don't know whether to cry over or slap around the face. The reader is plunged into this world with him and not told anything so you have to suck up every scrap of information the author feeds you in order to understand what's happening and understand Rick's situation. This is actually a really clever piece of writing as it makes the reader feel the kind of dark chaos and confusion that Rick feels as his world suddenly changes and no one will tell him why it has changed. He then makes some really stupid decisions (which is when I wanted to slap him!) but he's making those decisions based on his life and the reactions he would have in The Maze - and that's the point at which I want to cry over him because actually, his life is The Maze and he has so little experience of real life that he doesn't know what to do or how to behave in reality. You go through his first real world experiences with him that he should have had as a child but is only just getting round to them as a teenager, like crying, pain and death. It's like his realities have switched but unlike The Maze where he can just start again when he dies, he can't escape the horrors of real life and he doesn't know how to cope with them. And no one will help him.

I felt an overwhelming sense of loneliness as I read this book and funnily enough it was actually the kind of heart-hollowing loneliness I often felt when I used to play computer games for too long. B. R. Collins really knows how to tap into that part of your psyche that is attached to playing games and if you don't play computer games, you'll know exactly how it feels.

Gamerunner is not a happy read but it is a very important read, a brilliantly written insight into a dangerously possible future where care for the real world has been replaced by care for a virtual world. As the real world becomes less habitable for humans, the virtual world becomes the only place where a person can really live but it is just as cut throat and unforgiving and gradually enslaves the entire population who are addicted to escaping the world they've ruined. Despite being in a privileged position, Rick is no exception to this, he is the greatest slave of all: a slave to his father, a slave to The Maze, a slave to Crater, a slave to the outside world, Undone, and because he's never learnt how to live in the real world he is first and foremost a slave to himself.
Comment | 
Was this review helpful to you?

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges