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Gamers [Paperback]

Shanna Compton

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"Relatively free of I Love the 80s-style nostalgia, this book instead focuses on the subtle and unexpected ways gaming touches lives." - Philadelphia Weekly "All told, Gamers is a fascinating collection that cracks open an underappreciated art form to reveal its history, its pleasures and its dangers." - Free Times"

Product Description

A SERIOUS EXPLORATION INTO THE CULTURE OF VIDEO GAMES AND THEIR IMPACT ON SOCIETY No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year. In GAMERS, noted writers, artists, scholars, poets and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. This collection of essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape. The writers, poets, programmers, visual artists, cartoonists, game testers and championship gamers who have contributed to this anthology aren't ready to accept the current view that computer games are purely entertainment. Video games have provided each of us with reasons to love them, whether as nostalgic links to childhood, imaginative escapes from the workaday world, competitive challenges to be met and conquered or as vibrant steps toward a promising new art form. From the creation of Spacewar! in 1962 to the console-in-every-household proliferation today, games have provided us with something books, music, the plastic arts and even film have not. We get to act as well as react.

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Amazon.com:  2 reviews
1 of 1 people found the following review helpful
The gamer in you 30 Jun 2008
By Luigi Rigon - Published on Amazon.com
Format:Paperback
I love this book. Or, better, I love some chapters of it, and with few exceptions, I like the rest. It's a collection of essays by writers, artists, poets, etc. that describe how playing videogames has influenced them, or some particular moments in their lives. The essays are ordered to guide the reader through the history of videogames, form the very beginning to the golden age of the late eighties, with some spots on contemporary videogames. Some of the writings are perhaps too technical, but most of them are really fresh, enjoyable and - of course- well written.

I was born in 1972, and I have spent a good fraction of my high school years playing wonderful videogames on a Commodore 64. This book gave me the chance to recollect some feelings of this teenager experience and it confirmed my feeling that videogames are much more than just entertainment.
0 of 5 people found the following review helpful
Nic Kelman vs. all 5 July 2008
By Andre Carita - Published on Amazon.com
Format:Paperback
Nic Kelman's article "Yes, but is it a game?" it's the main reason to read part of the book (the reason I gave 2 stars rate). I think that Gamers - Writters, Artists & Programmers On The Pleasures of Pixels failed on some aspects. Too many writters = few pages per article.

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