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Game over: How Nintendo Conquered the World Paperback – Apr 1999

8 customer reviews

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Product details

  • Paperback
  • Publisher: Cyberactive Media Group Inc/Game Pr (April 1999)
  • Language: English
  • ISBN-10: 0966961706
  • ISBN-13: 978-0966961706
  • Product Dimensions: 2.5 x 12.7 x 19.7 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 976,118 in Books (See Top 100 in Books)

Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By A Customer on 2 Aug. 1999
Format: Paperback
I reread this and had just as much fun the second time. It's a great ride-- the story of Tetris alone is worth the price of admission. Though the book is historical, there's still lots to learn if you're in the game industry. It's easy to forget the great lessons imparted by the best game designers ever -- people like Miyamoto and Pajitnov.
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1 of 1 people found the following review helpful By A Customer on 2 Aug. 1999
Format: Paperback
Game Over is a bible for people who love Nintendo or the videogame industry for that matter. I have the original version of this book, and read it from cover to cover in like 2 days. Now that the 2nd edition is out I am going to have to get that, this book is that good. I feel that this book is a must have for anyone who likes videogames. 5 STARS
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1 of 1 people found the following review helpful By A Customer on 18 Jun. 1999
Format: Paperback
This is the most informative book you can read about the business practices of the gaming industry. If you want to suceed in the interactive entertainment industry then this is a must read for you.
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By A Customer on 16 Jun. 1999
Format: Paperback
David's book on Nintendo's rise to the top is interesting and gives an insight to how a Japanese video games company among other things conquered the US market and got the rights to Tetris for the Game Boy.
But I miss information on Nintendo's operations in Europe and to some extent Japan. And as the book ends in the 16-bit console era its more of a history lesson than a guide to the contemporary video games market.
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