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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design Hardcover – 9 Sep 2008


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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design + Playing with Sound: A Theory of Interacting with Sound and Music in Video Games + The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
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Product details

  • Hardcover: 216 pages
  • Publisher: MIT Press (9 Sep 2008)
  • Language: English
  • ISBN-10: 026203378X
  • ISBN-13: 978-0262033787
  • Product Dimensions: 20.3 x 1.1 x 22.9 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 285,297 in Books (See Top 100 in Books)

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Product Description

Review

"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!"--David Sonnenschein, author Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema "Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple or trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention."--The Fat Man, George Alistair Sanger, Legendary Game Audio Guru -- George Sanger "Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple nor trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention." The Fat Man , George Alistair Sanger , Legendary Game Audio Guru

About the Author

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

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Customer Reviews

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Most Helpful Customer Reviews

By Georgios Savvinidis on 18 May 2014
Format: Hardcover Verified Purchase
Working on my PhD proposal and this book covers many aspect that I was looking for.

Book was received soon after ordering and in great condition as described.
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Format: Hardcover
The quality of the writing and printing is great, but whether or not the content actually reflects the title is questionable. The majority of the book is taken up by history and technical information on how video games of the 70s-90s actually worked. That's all great fun to read, but if you want to learn about sound design for modern video games that's a whole lot of wasted reading time. Spends a little too much time bogged down in the artistic considerations of sound design and not enough time talking about the actual practice of how you go about implementing these ideas. If you're eager to learn how to get sound into a game I'd look for a book written for a specific gaming engine and branch out from there.
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1 of 3 people found the following review helpful By J. Padasian on 21 Feb 2009
Format: Hardcover
Collins has done a great job of sourcing a vast amount of information on game sound a fairly new category of study and presented it in an easy to read book.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3 reviews
4 of 4 people found the following review helpful
Great Book, Not Quite What I Was Looking For 12 July 2013
By Daen J. Olson - Published on Amazon.com
Format: Hardcover
"Game Sound" is an incredibly informative and interesting book. Why do I say: "not quite what I was looking for"? I was under the impressiom that it would be more instructive, more of a "How to" if you will. The title does say "History" and "Theory" though, so I am to blame for that misconception, though I could see others making a similar mistake.

If are looking for a more instructive journey into game sound I would check out the "Game Audio Tutorial" its quite good for a more hands on experience.
3 of 3 people found the following review helpful
This is a history book, not a help book, and it succeeds at being that. 15 Nov 2013
By D. Munnal - Published on Amazon.com
Format: Hardcover Verified Purchase
Very interesting analysis of how technological limitations and innovations have shaped video game music, how video game music has affected other sorts of music, how video game music is similar or different from a film score, and other interesting tidbits. I was hoping for more advice that might be useful to somebody hoping to score video games, which isn't what I got here, but I was so interested in what I was presented with that it didn't bother me.
7 of 11 people found the following review helpful
Read This First 25 July 2010
By Stephen Harwood Jr - Published on Amazon.com
Format: Hardcover Verified Purchase
Excellent writing. Very thorough research and insightful discussion. This book is appropriate to working game audio professionals and students alike. Also, if you are a game designer/producer and want to understand more about how to best leverage the power of music and sound design to improve the quality of your product - or are interested in learning more about how your audio contractors think, and how to communicate with them more effectively - insert quarter, press start, and prepare yourself for a powerful learning experience!

Read this first!
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