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Game Project Completed: How Successful Indie Game Developers Finish Their Projects [Kindle Edition]

Thomas Schwarzl

Print List Price: £11.00
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Book Description

Learn How To Become A Successful Indie Game Developer.

Most game development books address design, coding, graphics or similar topics. They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.


Game Development Success Is All About The Inner Game.

Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.



Product details

  • Format: Kindle Edition
  • File Size: 860 KB
  • Print Length: 116 pages
  • Page Numbers Source ISBN: 1490555455
  • Simultaneous Device Usage: Unlimited
  • Publisher: Thomas Schwarzl; 1 edition (24 Feb. 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00INF6MGA
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Amazon Bestsellers Rank: #290,322 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

Thomas Schwarzl was born in Bad Aussee, Austria, in 1981. He has a degree in Software Engineering and worked for six years in the arcade games industry. In 2012 he published his first book "2D Game Collision Detection".

In 2010 Thomas founded his own game development company "Black Golem". Due to being a one-man show, he is involved in every aspect of game development like game design, programming, 2D graphics, 3D modeling and marketing. But his favorite occupation is still cranking out code all night while sipping black tea.

Today Thomas resides in the European Alps, right in the heart of Austria.

Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  22 reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Great read; trails a bit here and there though. 2 Aug. 2014
By DoobieDoctor5000 - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This is a motivational book through and through, and it's not a bad one. I admit it does have its niche (game developers), but motivation can be applied to anything we do.

I had a few gripes:
1) Sometimes it feels as though the writer wrote a list of topics and then expanded upon them without organizing the list first.
2) The author clearly admits the book is geared towards men, and makes the assumption that the gamedev industry is primarily male. Although this may be true, it was indeed an unnecessary acceptance, and in the end I found that this book could be enjoyed by male or female alike.
3) I think the section on speed reading should be completely omitted. The author provided techniques that he found didn't work for him at all, and ends the section with a suggestion to Google the topic.

Otherwise this book was very enjoyable. There are some good tips on staying motivated and staying in the game so to speak. It's also well-written and I think I may have only found one typo, which is acceptable. I would recommend any aspiring game developers who are having trouble staying motivated in their craft to read this book.
1 of 1 people found the following review helpful
5.0 out of 5 stars Fantastic read for anyone in Indie Dev! 24 Jun. 2014
By R. Ault - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
Excellent advice for those looking to start or continue working on Indie Games! The book concisely delivers the most important aspects of working as an independent video game developer!
4.0 out of 5 stars Good Concepts, Slightly Scattered but Still Coherent 30 July 2014
By Nifty - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I like this book, especially since I've been looking for the same knowledge in order to finish my first game. I've no doubt that implementing these concepts will help me keep going. Some of these chapters felt a little... scattered. I think it's just because it didn't seem like one topic didn't lead into another well enough, or perhaps because chapters and subsections weren't separated correctly. I don't know if this problem is because of Kindle for iPhone, or because the book was actually formatted like this, but I believe each chapter should start after a page break, and have a bigger heading than subsections. Lastly, there were a few small grammatical errors here and there, one of which was on the first few pages: "day of light" was used instead of the correct phrase "light of day".

I conclude this by thanking the author for writing the book. You did good. It's not perfect, but as you said, nothing ever is. Fix up those formatting and grammatical issues and you have yourself a book!
4.0 out of 5 stars Short, niche, and just what I needed. 8 Aug. 2014
By Subliminalman - Published on Amazon.com
Format:Paperback
A nice quick read to motivate those who want to make games, especially if you're indie.

There is a problem all game developers will face and that is the need to finish a project. So many projects die before anyone see's them and it can be a very distressing when this happens to you.

This book is meant to help see you through to completion by giving you tips, stories, and motivational words geared specifically towards the game development community. It's a quick read and offers some good advice for both newcomers and those who have been in game dev for years.
4.0 out of 5 stars This is really a great read for any indie game developer (or other independent ... 10 Dec. 2014
By dan silber - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This is really a great read for any indie game developer (or other independent creative). Rather than address design or technique, it really focuses on all of the other aspects of development that have the potential to undermine project success.

I'm still not finished with the book - but willing to rate it highly because I've found value in the portion I've read so far. Perhaps I'll have to revisit this review in the future.

I don't necessarily agree with every assertion the author makes, but there is a lot of really good content in there. Good stuff.
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