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C# and Game Programming (Second Edition): A Beginner's Guide Paperback – 29 Oct 2003

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Product details

  • Paperback: 600 pages
  • Publisher: A K Peters/CRC Press; Bk&CD-Rom edition (29 Oct. 2003)
  • Language: English
  • ISBN-10: 1568811934
  • ISBN-13: 978-1568811932
  • Product Dimensions: 3.2 x 19.7 x 23.5 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 396,765 in Books (See Top 100 in Books)

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"C# and Game Programming is a useful all-around resource for anyone looking to get off the ground and start learning what C# can really do." -Wisconsin Bookwatch, June 2005 --This text refers to an alternate Paperback edition.

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This chapter covers the basic aspects of the C# language including its history, compilers, algorithms, variables, and the use of the Base Class Library. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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4 of 5 people found the following review helpful By Mr. S. P. Walton on 6 Jun. 2007
Format: Paperback
I am new to C# and was recomended this book to help prapare me for a course that i am starting in September.

Upto Chapter 3 everything was fine and very well explained.

But - I have now been stuck at chapter 3 for a month as files needed to run the example codes are not included on the CD even tho the book says they should be.

There is an Email Address you can use to sign up for Newsletter and Updates.

Unfortunately after emailing i had to wait 2 weeks for a reply, And the reply was that they are on Summer Vacation and cant send me any updates untill September.

This Would be a Good Book if Everything you needed to work through the book was Contained in the package. Unfortunately everything you need is not contained in the package, and the Support for getting updates imo is really bad.

I will have had this book for 5 months without being able to use it past chapter3 by the time the author sends the files needed to work through the book.
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14 of 19 people found the following review helpful By Nicholas Dunn on 16 Feb. 2004
Format: Paperback
This book provides an interesting approach to learning programming. By using game programming for the examples the reader is motivated to continue, try new techniques and learn more. The example games are much more fun than the usual examples given in programming tutorials.
The only flaw is the attempt to cover everything from basics for absolute beginners up to more advanced programming, giving in-depth tutorials on object-oriented analysis and design. If you do want a book that covers absolutely everything and does it in an interesting and engaging way then this is it. I feel, however, that if someone is learning a difficult language like C# then we can assume that they have already mastered the basics of programming by using an 'easier' language like Java or VB and they will not need the more basic advice given in the early chapters.
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Most Helpful Customer Reviews on (beta) 40 reviews
21 of 22 people found the following review helpful
A Dichotomous Book... 15 Feb. 2004
By Deon Poncini - Published on
Format: Paperback
This book was a bittersweet experience for me. The book is basically devided into three sections. The first is the basics of C#, the second basics of Game Programming, and the third more advanced C# using OOP methodology.
A quick rundown of the sections:
1: Ultra Simplistic - 2 stars
2: Brilliant! Worth buying the book for 5 stars
3: Rushed, Too Concise, doesnt explain anything and useless- terrible : 1 star
(hence my rating of 3 stars - interger average of these values)
I was glad that I had read C# The Complete Reference by Herb Schildt before reading this book. The first section on programming basics is VERY basic - teaching very beginner concepts such as loops, descisions etc that most people reading this book would already know. As someone who must read a book cover to cover I read all this, resisting the strong temptation to skim to the next section. It provides a simple introduction to C#, but not particularly useful,
The second section concerns itself with game creation using Windows Forms and GDI+. The first example in this section, Paddle Tennis, is quite good, and probably worth buying the book for this one example, if you have never done any windows forms or GDI+ programming in C# before (as I hadnt). On the accompanying CD there are all these application files you need to add to your project, which is not explicitly stated in the book, and left me scratching my head when I entered all the source code, compiled and got about 200 errors. Actually mentioning that these prewritten classes needed to be added would have been of tremendous help.
But these prewritten classes are the downfall of the book. Basically the example teaches you how to display images, initialize a form, override the OnPaint & OnKeyPress methods - but thats it. All the code for collision detection is prewritten for you with only very oblique references to it in the text. I built a version of Pong and Arkanoid from what I learnt from this book, but most of what I learnt came from analyzing the source code on the CD...
Unfortunately its downhill from here. There are about 7 more games in the book however there is a very brief introduction with very vague descriptions of the new features in the games followed by source code (that again uses the prewritten classes) - basically the text doesnt really teach you how the games were made, you have to read the code and work it out.
The final section on OOP is a very condensed coverage of all 77 keywords in the C# language. This section is utterly useless - it describes the entire language in 100 pages - meaning there is a very brief introduction on the topic (such as overloading or constructors) a single example and then its next topic! If I already didnt know the language I would be completely lost...
I said however this was a Dichotomous Book as I believe I would still have bought it knowing what I do now. It is worth it for the middle section, which is excellent. I recommend strongly that you analyze the source code on the cd (and remember to add it to your projects!!!) - this taught me more than the book. The very final part of section 3 goes over the classes in these prewritten functions (attempting to save grace)- but in the style of the latter half of the book is ultra condensed and basically mirrors the code - teaching you no more than the code itself does - there is no reasoning as to why the code is written in that way.
Something must have gone into my head however because within a week of reading I could make fairly complicated Forms/GDI+ applications - the book works for a good introduction.
In conclusion, dont buy it to learn the language (I recommend reading C# the Complete Reference - it is excellent), but buy it if you want to know something about GDI+ and Windows Forms - it teaches this well. Just skip sections 1 and 3 and read section 2 (which is brilliant by the way).
Deon Poncini
10 of 10 people found the following review helpful
Disappointment 8 Dec. 2003
By C. Branch - Published on
Format: Paperback Verified Purchase
I purchased this book to evaluate it for a university course I am teaching in the spring. I am planning on teaching game design using the C# language and thus this book seemed right along the right lines.
It is not.
A brief summery of the book would be: Intro to C# with some game examples. The problems is that the C# topics are spread, somewhat haphazardly, through out the book, and the examples are LONG. There really is no reason why complete programs need to be printed, especially after describing methods used in them. I'd say that of the 550 pages about 300 is simply code. Combined with the fact that formatting is not perfect makes the book a difficult read.
Another complaint is the horrible quality of the games provided. The look bad, and play even worse. The fact that all of them run without crashing maybe seen as an improvement over some other books. Typically the reader should be impressed or at least inspired with what you can do with the knowledge in the book, this is almost the opposite, I know that I won't show any of these demos simply because it could drive people away.
Finally there is almost no actual Game design. All games are one or two files with limited number of classes. The book tries to focus on object oriented design, however it is poorly done with little thought given to non-player objects, such as program structure. Program structure, or lack there of, is simply the Windows.Forms model with its event model driving the game. Unmodified this model is unsuitable for actual game creation.
You might be able to learn C# from this book, however it will take you a while. You also might be able to make a game however you won't learn how real games are designed and made, also you won't find this book useful as a reference as once basic knowledge is acquired nearly anyone should be able to surpass this content.
I won't be using this as a textbook, probably stick with a tried and true classic like LaMothe's TWGPG which does a much better job in all categories.
16 of 18 people found the following review helpful
This is a fantastic book 31 Oct. 2003
By A Customer - Published on
Format: Paperback
This is a fantastic book for learning both C# and Game Programming. It covers the entire C# language, breaking down each keyword, so as to make learning a new language as simple as possible. But, it doesn't stop there. Next, it introduces game programming, taking the keywords that you've already studied and using them to create arcade style games. The games are actually object-oriented models built off a single set of classes, but you don't know this yet, since you're only in chapter three. Building the games also means that you'll have to master both graphic and sound programming, but the CD also includes pre-assembled projects, so beginners can skip these steps, studying them after they completed the language. The games are also built using Windows not console settings, so you'll be well into event driven thinking. Once you've mastered those games, its back to work with new keywords and concepts being introduced in every section. There is no documentation that explains; "Why you want to program..." or "How to think of ideas" You know why you want to program and you don't need to read another book that suggests that you watch Japanese cartoons. Progressing through the chapters means progressing through sorts, statistics, file storage, database, and object-oriented design, but each chapter ends with two new games, and interesting enough, all those little topics, seem too also play a role in those games. There is a little bit of algebra and a small doze of calculus, but these concepts can also be skipped without a problem. There is a tinny taste of primitive 3D programming, but the book is action packed 2D. Finally, as you work through the last set of game classes you are inspired to do one of two things. One, design a few new games using those classes. Or two, to design your own set of classes and use those to create whatever you'd like. The appendix also includes additional information on Windows Forms, Algorithms...
10 of 11 people found the following review helpful
Bad, bad, bad 13 Jan. 2004
By A Customer - Published on
Format: Paperback
When I initially purchased this book from Amazon, there were no reviews on it. Being as this was the only Game Programming book specific to C# I decided to take a risk.
I am shocked at the number of good reviews here. This book was awful. There was little coherent coverage of the language and almost no valuable discussion of game design. One of the previous posters mentioned the fact that the majority of the book is printed code. I would conservatively say 70% of this book is printed code. If my estimate is correct, that means out of 592 pages 414 are code. This is ridiculous. I paid for a book, not code samples. I want the author to tell/teach me something. If I need code samples, make them available as a download or on a CD! It is a ridiculous waste, and shows the fact that the author has very little to say when such a huge portion of the book is code. This book would have been about 100 pages long if the samples were removed from it. I could author a book like this. I'm sure I've written enough code in my life to fill 414 pages.
This book exists because someone wanted to rush a game book to market and make some cash.
Do yourself a favor. Buy a book dedicated to C# and then search the web for examples of games that others have written in C#. They are out there. You will learn a great deal more and your money will go farther.
6 of 6 people found the following review helpful
This book is mistitled.... Should be C#..For Total Beginners 30 Jan. 2004
By Eric W. Brown - Published on
Format: Paperback Verified Purchase
Short simple and to the point.
If you have never ever programmed before in any language but basic, then this is the book for you.
Total chapters 5
Chapter 1 (programming basics) bascially teaches how to write a hello world program.
Chapter 2 Branches loops and functions.
Chapter 3 (called chapter 2 in the Table of contents) Basic game programming (write pong)
etc etc etc..
If you know what any of the following terms means, than the first 75% of this book is way beneath you. Variables, arrays(chapt 4), While loops(ch 4), if then (Ch 4).
If you know what the following terms mean, than the entire book is beneath you.
Structs, classes, static keyword, Object oriented design (Ch 5)
Using keyword.
That's it, that's the whole book... there is a dusting of game progamming stuff in it to keep it interesting to total novices.
But anyone who knows anything about programming will find this book way way way beneath them.
On the other hand, if you don't know _anything_ about programming and think learning it in terms of games will make it more fun, then this might be an ok book. I'd suggest one of the WROX beginning c# books as well, as they are much better at teaching the fundmentals.
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