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MUD Game Programming (Premier Press Game Development) [Paperback]

Ron Penton

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Book Description

11 Dec 2003 1592000908 978-1592000906 Pap/Cdr
Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today's Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.

Product details

  • Paperback: 600 pages
  • Publisher: Premier Press; Pap/Cdr edition (11 Dec 2003)
  • Language: English
  • ISBN-10: 1592000908
  • ISBN-13: 978-1592000906
  • Product Dimensions: 22.9 x 18.8 x 3.6 cm
  • Amazon Bestsellers Rank: 1,569,682 in Books (See Top 100 in Books)

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Inside This Book (Learn More)
First Sentence
If you've opened this book, you must already have some idea of what a MUD is and why you would program one, but I'll give you my ideas on MUDs anyway. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews on (beta) 3.8 out of 5 stars  13 reviews
7 of 7 people found the following review helpful
5.0 out of 5 stars Mr. Explainer does it again 11 Sep 2004
By jmcguire - Published on
Format:Paperback|Verified Purchase
When I read Ron Penton's first book, Data Structures for Game Programming, I couldn't wait to see what he did next. MUD Game Programming lived up to all of my expectations, and indeed surpassed them.

The author has an extraordinary knack for making complex topics understandable -- and, equally important, making them interesting. Reading MUD Game Programming is like having a friendly, cheerful expert sitting down next to you and showing you the tricks of the trade. Instead of just telling you what to do, he explains the thinking behind the decisions that go into the design of a complex program such as a MUD server, enabling you to make the decisions that are right for your own project, which might not be the same. You end up with not just knowledge but understanding.

I highly recommend MUD Game Programming to people doing any type of network-based multiplayer programming, not just traditional MUDs. I'd give this book six stars if they'd let me.
6 of 7 people found the following review helpful
5.0 out of 5 stars Excellent Book! 9 Sep 2004
By Gregory Samson - Published on
I can't believe anyone actually wrote a book about MUD's. When I wanted to learn how to make my own, I had no idea where to start, and looking at the code from all the existing MUD's just confused the hell out of me. So when I saw this book I ran out and grabbed it immediately, and I am just amazed at how much information is packed into it. This book is great if only for the networking information; the whole first 5 chapters of this book could be an entire book on its own, but in addition to all of that there are even two full MUD's!

The book even teaches you how to use Python--another bonus! I look forward to making my own MUD with this book!

By the way, one of the reviews here made a big deal about the circular dependency issues covered in the book, and I must say that I disagree with that review completely, the book handles them well. I see absolutely no problem with using macros if they are used with caution, which they are.

Overall: Great book, worth every penny.
4 of 5 people found the following review helpful
5.0 out of 5 stars Great Book, Great Read! 27 Aug 2004
By A. Potozniak - Published on
This book takes you from the basics of network programming to creating an extremely flexible Multi User Dungeon (MUD). Each concept is broken down into easy to understand parts. Great read! I would recommend this book to anyone interested in MUD Programming and network programming.
6 of 8 people found the following review helpful
2.0 out of 5 stars Good Theory, Vague and Outdated Code 29 May 2005
By A. Rivera - Published on
This book is a good start for those who want to work on the guts of their own mud. The target audience seems to be accomplished C++ programmers. The author assumes a great deal of expertise on the part of the reader; I for one was left in the dark on many topics.

The code examples on the companion CD are not fully explained in the book, and I found several code snippets in the source files that had no mention at all in the relevant chapters. The code examples also will not compile on newer versions of GCC without a great deal of work.

This book is a good intro to network programming, and does a good job of outlining what is needed to design and code a MUD from scratch, but I would stay away if you are not already an accomplished programmer.
1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent book on MUD Programming 7 Oct 2009
By Wanderer - Published on
Format:Paperback|Verified Purchase
This book is definitely right up there with "Secrets of the MUD Wizards" which, sadly, is no longer available. If I had to pick a 'next best', however, Penton's book would be it.

There's a lot of great introduction and overview here, as well as detailed examples on socket programming and handling connections. There's information and examples on topics as basic as combat and character interaction and topics as advanced as embedding scripting languages (Lua, Python, etc).

This book is heavy on content (it's almost phone book size, after all) but it's fairly well organized and well thought out. I loved reading through this book and consider it to be a great reference for anyone doing MUD programming. This book will serve you well whether you're advanced or a beginner, and whether you're coding a MUD from scratch or tinkering with an existing public codebase.

I highly recommend this to anyone interested in the finer points of coding a MUD server and learning more about this fascinating part of the online gaming that doesn't get much treatment these days. There are very few good books on MUD programming, and this is one of them.
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