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Game programming gems 2 had some memorable articles, but when reading it you always feel there is a distinct lack of the completeness shown in gems 1.
enter game programming gems 3. on paper, like gems 2, it looks excellent. sadly the content isn't up to the billing.
Make no mistake, gems 3 is an excellent book. However it doesn't seem to be written with the same drive as gems 1.
It is better bought when wanting information on a topic, rather than the magic of gems 1, where you would buy it to find topics to investigate.
The only drawback, is that with each gem written by a different author, there's the occasional repeat. Just how many random and pseudo-random number generators does one book need?
Of course the benefit of so many authors is that there is a great variety of ideas on display. Recommended to the serious games programmer.
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