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Game Programming Gems 3 Hardcover – 1 Jul 2002

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Product details

  • Hardcover: 663 pages
  • Publisher: Charles River Media; Har/Cdr edition (1 July 2002)
  • Language: English
  • ISBN-10: 1584502339
  • ISBN-13: 978-1584502333
  • Product Dimensions: 3.8 x 19.7 x 24.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 374,605 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games

Customer Reviews

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Most Helpful Customer Reviews

16 of 17 people found the following review helpful By "discobabyjez" on 25 Sept. 2002
Format: Hardcover
The game programming gems is something definitely unique from other single books / book series. The first volume, game programming gems 1, lived up to its name fantastically - each chapter was a massive eye opener for both up-and-comers and more advanced programmers alike. I say up-and-comers because this series really isn't targetted at beginners.
Game programming gems 2 had some memorable articles, but when reading it you always feel there is a distinct lack of the completeness shown in gems 1.
enter game programming gems 3. on paper, like gems 2, it looks excellent. sadly the content isn't up to the billing.
Make no mistake, gems 3 is an excellent book. However it doesn't seem to be written with the same drive as gems 1.
It is better bought when wanting information on a topic, rather than the magic of gems 1, where you would buy it to find topics to investigate.
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9 of 10 people found the following review helpful By Mr. Andrew C. Patrick on 22 Oct. 2002
Format: Hardcover
The third book in the Programming Gems series, this is also the most technically advanced and certainly could not be recommended for beginners. However, for the more serious software developer there is much within these pages that could be of use, or at the very least should make you think.
The only drawback, is that with each gem written by a different author, there's the occasional repeat. Just how many random and pseudo-random number generators does one book need?
Of course the benefit of so many authors is that there is a great variety of ideas on display. Recommended to the serious games programmer.
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3 of 3 people found the following review helpful By Paulo Fernando Teixeira da Silva on 10 May 2003
Format: Hardcover
This book is just a collection of ideas from various software eng. It is interesting because it gives you an idea of how the other developers think and how they overcame their own problems. This book adds a networking chapter which I think to be of utmost importance since we are on the verge of a new generation of mobile phones based on ip tech.
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Format: Hardcover
Game programming gems series are amazing. So much info and wisdom.

The 3rd book is quite different compared to the 1st and 2nd. This time it writes about more about different disciplines , in face I was very happy when they wrote a chapter dedicated to audio and networking which was lacking from the previous two.

Though the 1st chapter (general programming) was very disappointing compared to the previous two, it seemed to repeat quite a lot from the previous books and not anything useful or new.

but sill a good buy.
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Format: Hardcover Verified Purchase
My Grandson was well impressed and rated it very highly. works with it all the time. Would recomend it to any budding Games Programmer.
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