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Game Programming in C++: Start to Finish (Charles River Media Game Development)
 
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Game Programming in C++: Start to Finish (Charles River Media Game Development) [Paperback]

Erik Yuzwa
1.7 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 392 pages
  • Publisher: Charles River Media; Pap/Cdr edition (10 Feb 2006)
  • Language English
  • ISBN-10: 1584504323
  • ISBN-13: 978-1584504320
  • Product Dimensions: 23.5 x 18.9 x 2.7 cm
  • Average Customer Review: 1.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 806,052 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Erik Yuzwa
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Product Description

Product Description

Welcome to the exciting world of game programming! If you're already familiar with the C++ programming language and want to learn how to program games, this book is for you. Game Programming in C++: Start to Finish will help you learn how to turn your own game fantasies into playable realities! Over the course of the book, you'll learn the popular techniques and practices behind today's games. Not only will you add a lot of theory to your game programming toolkit, but you'll also create a small basic game from scratch - SuperAsteriodArena. While you'll focus on using the SDL and the OpenGL libraries to learn game programming, you'll also learn the essential Windows principles that you'll need to create just about any kind of game with any other API such as DirectX. This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you'll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you'll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool.

About the Author

Erik Yuzwa (Calgary, AB) has been a professional computer programmer for over seven years since he graduated from University of Calgary in 1998 with a Bachelor of Science in Computer Science. In 1995 he joined Wazoo Enterprises, Inc. and is now Lead Game Programmer/Designer. In 2001, he added Game Programming Educator to his schedule in which he instructs the game development process at the University of Calgary Continuing Education.

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By U. Sule
Format:Paperback|Amazon Verified Purchase
I have to say that although the book does cover some topics its not what someone would expect from a book.
Its about as good as learning off random sites on the internet, the CD seemed to have been put together by some guy who didn't read the book and the explanations were less than impressive.

It is a good refference if you would like to put in all the extra work of figuring things out alone, if you want to be taught, go elsewhere
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4 of 5 people found the following review helpful
Discriminates 3 Nov 2008
Format:Paperback
I dont know if its something i done, but for some reason this book didnt like me. at first i assumed it was something i said, but later realised that the mistake wasnt down to me.

upon installing one of the tools you need to program with this, it kept giving me an error message, one of those ones that just DONT wanna tell you how to sort the problem.

it could be just me though.
another problem was that it doesnt really describe much.
for example, at one point it says "now we want to make our character move". then it gives you the code for it, but it doesnt tell you HOW its done, and WHAT each part of the code means. its more like following instructions rather than getting taught how to program.
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4 of 5 people found the following review helpful
Start to Finish 23 Oct 2008
Format:Paperback
This book doesn't do what it says first the review says you make a game called PanzerGruppe in the book its superasteriodarena and on the disc it's called disateroids there is no trial version of paintshop pro

there are plenty of other mismatches between the book and the CD like certain files that clearly aren't on the CD

the book isn't very clear in its approach

the forum related to the book is of no use whatsoever so you get no help with any questions you might have

i could go on but in short buy something ELSE!
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