2 of 2 people found the following review helpful
on 2 October 2014
It's is what a cookbook so don't expect a tutorial on how to do things in Unity - specially if you are a beginner. The book mostly dumps code and explains why it's this way or another and how to go about different scenarios. It's great if you already know C# as it definitely does help to understand the sample code in the book.
I generally like to have a reference like this next to me when "making games" but the price for this is a lot more than this book is worth...
I have already paid over £40 for it so I'll just leave with it but this book IMHO isn't worth more than £15 - £20 at most.
1 of 1 people found the following review helpful
on 5 January 2015
As I think a lot of people have said, this is more of a reference book than a cookbook.
There are some very interesting and incredibly informative parts on the structure that the code should be taking, concentrating on making an inheritance driven framework that is really dynamic; these bits are amazing, but sadly incomplete. The theory behind the code is not expanded on enough at all, despite that being the most valuable thing that the book offers.
The majority of its density is just scripts just text dropped onto the page, then broken down afterwards. This is great and the breakdown is very informative and gives a whole bunch of new ideas about how to code your game objects, but the depth of commands it covers is a little shallow.
Both the best and worst things about this book is that the information it gives you is really good and is very intelligently thought out, but it is not expanded upon enough to really explain and breakdown the systems. Worth it for people with some experience in structured code, looking to get into unity.
1 of 3 people found the following review helpful
on 8 January 2015
For a book all about programming, the author isn't a very good programmer. Underscores in class names, variables everywhere called temp and many other things made me put the book down early.