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Game Plan: The Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business
 
 
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Game Plan: The Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business [Paperback]

Alan Gershenfeld , Mark Loparco , Cecilia Barajas


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Product details

  • Paperback: 352 pages
  • Publisher: St. Martin's Press (May 2003)
  • Language English
  • ISBN-10: 0312275048
  • ISBN-13: 978-0312275044
  • Product Dimensions: 21.3 x 14.4 x 2.1 cm
  • Amazon Bestsellers Rank: 156,311 in Books (See Top 100 in Books)

More About the Author

Alan Gershenfeld
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Inside This Book (Learn More)
First Sentence
Before launching into the specifics of how to break into the games business or get your dream game project off the ground, it is important to understand the basics of how the business works and who does what in the game development process. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  11 reviews
20 of 21 people found the following review helpful
A Nice Book to read in your spare time 31 July 2003
By Kosta Kondratenko - Published on Amazon.com
Format:Paperback
The best part of this book is a chapter that explains how a game goes from an idea to a finished product and even explains how games are marketed as well as recounting how much difficulty game programmers and artists have trying to meet milestones.

While I enjoyed the book I think it is more suited to people wanting to know how the game industry works and what the key players are instead of how to actually BREAK into the game industry.

It has some suggestions on how to make it big in the computer video game world but these are more common sense then anything, for example it suggests finding people that are in the business and becoming friends with them.

One thing that keeps this book above average is the countless tips from actual experts from big publishers and developers.
One thing this book will not tell you is what you should learn and what technologies are specifically involved in creating games. This is my one big gripe with the book. However other then that, I give this book 4 stars...

6 of 6 people found the following review helpful
Great little book 2 Mar 2006
By Jose Romao - Published on Amazon.com
Format:Paperback
This 280 pages are for sure the most simple, direct and usefull text about the game development careers. We not only get the all picture, also great advices and directions in what we have as options in this game business, I recommend this reading not only for programmers (like me) but to everybody who feel lost and is looking for some path to follow. I tooked 2 days to read it, very clear writing.
6 of 6 people found the following review helpful
Full of details, I couldn't put this book down. 31 July 2005
By Adam Larson - Published on Amazon.com
Format:Paperback
I am currently attending college for a BA in game software engineering. I saw this book and I knew I had to read it. The authors are very knowledgeable about the game industry. I am really impressed with the amount of resources listed in the back with websites, schools, software companies addresses, and suggested readings. This book is perfect for anyone looking to break in. I finished the 280 pg book in less than 2 days. It is written very well, and it is very easy to follow. I will be using this book for a long time to come.

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