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Game Engine Gems 2
 
 
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Game Engine Gems 2 [Hardcover]

Eric Lengyel

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Game Engine Gems 2 + Game Engine Gems: v. 1 + Physically Based Rendering: From Theory To Implementation
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More About the Author

Eric Lengyel
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Product Description

Product Description

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.


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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com:  2 reviews
1 of 1 people found the following review helpful
it's not a gem 5 Mar 2012
By Evgeny Korostelev - Published on Amazon.com
Format:Hardcover
So this book contains different articles about adjacent themes. But I couldn't found gems. This book only introduces to basics of covered topics.
8 of 13 people found the following review helpful
Full of game development goodness 6 April 2011
By Jon Watte - Published on Amazon.com
Format:Hardcover
Once you get past the initial hump of learning how to program, you need to learn how to program games.
Even if you've been in the business for many years, you may have ended up seeing one, two, or if you're lucky, three different game engines from the inside.
However, this book ties together various nuggets from literally dozens of different game engines, written by the engineers who worked on those engines.
Some gems will not work well with your current game, others may be just what you need -- however, the real value comes from the education and the illumination of different approaches to solving common problems in game development.
Reading a book like this is an invaluable way to grow as a game engine programmer.

Disclaimer: I wrote one of the gems, so if you buy this book, I will earn about three cents. That's not why I think you should buy this book -- I think you should buy this book because it will truly expand your game development horizons! That's also why I contributed in the first place, and I think Eric has done a great job of editing and putting it all together.

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