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Game Development Essentials: Game Interface Design [Paperback]

Kevin Saunders , Jeannie Novak


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Game Development Essentials: Game Interface Design Game Development Essentials: Game Interface Design
£55.22
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Book Description

1 Jun 2006 1418016209 978-1418016203 Pap/Dvdr
As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.


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Customer Reviews

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Amazon.com: 3.3 out of 5 stars  6 reviews
12 of 12 people found the following review helpful
1.0 out of 5 stars It's not about design 25 April 2008
By Dmitry Nozhnin - Published on Amazon.com
Format:Paperback
This is very colourful, well written, structured and history extensive book.

But within those 271 pages only last 16 are about design. Other 255 feed you with obvious information well known to any gamer.

Such book might be great for some artists who never played any computer or console games. Everybody else should keep away from it.
6 of 7 people found the following review helpful
5.0 out of 5 stars Very good resource 3 Aug 2007
By M. J Roberti - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been for interface design FOR WEBSITES, or stupid, dry, tasteless business-app type programs. This book focuses on game interface design ONLY.

It cites examples of interfaces in games you've played most likely, from the ancient consoles and computers of yesteryear (Atari 2600, colecovision, intellivision, commodore 64) to the more modern consoles (PS, Dreamcast, N64, PS2) and cites examples of what makes a good interface and a bad interface.

They make some good points too, such as interface design for the disabled. (This cool example they gave was for a healthbar that only changed color. What happens if the player was color blind? If the bar went from green to red, the color blind user would have nothing to gauge his health by; so they reccomended making the bar shorten, and/or change color.)

THERE IS NO SOURCE CODE. This book only focuses on concepts and design ideas. Its nice and abstract. It's made to push push push the ideas into your head, even if it is a bit repetitive.

Bottom line is, if you're already Joe Game Programmer for a big company, don't buy this book. Have your art department and UI design team make your game interface for you.

If you're like me, a hobbyist programmer of a small team with dreams of making it big someday, GRAB THIS BOOK. The more resources you can get, the better.

This book doesn't disappoint.

Get it.

Now.
9 of 12 people found the following review helpful
1.0 out of 5 stars Light introduction, nothing of real substance 9 July 2007
By J. Rasmusson - Published on Amazon.com
Format:Paperback
This book is written for people who have never played computer games, have no ideas what computer games are, and want to catch up with the rest of the world.

It contains no real substance and offers nothing in the way of real insights for people who are looking to learn more about game interface design.

Overall, quite disappointing.
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