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Game Design: Secrets of the Sages Guide
 
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Game Design: Secrets of the Sages Guide (Paperback)

by Marc Saltzman (Author)
3.6 out of 5 stars See all reviews (5 customer reviews)

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Product details

  • Paperback: 480 pages
  • Publisher: Brady Publishing (Jul 1999)
  • Language English
  • ISBN-10: 1566869048
  • ISBN-13: 978-1566869041
  • Product Dimensions: 23 x 18.8 x 2.6 cm
  • Average Customer Review: 3.6 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 1,441,994 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
It used to be said that there is a novel in everyone. Nowadays, however, a fair few of us are bursting with an idea for a classic, world-beating computer game. But how on earth do you go about turning that idea into a reality?

This book features a dazzling collection of interviews with the glitterati of the gaming world, neatly collated to show exactly how games develop--from basic concept through to a finished box on the shelf.

Editor Marc Saltzman has scoured the world to bring words of wisdom from people such as Nintendo's Shigeru Miyamoto, id's Tim Willits, and the man behind the classic Civilisation, Sim Meier.

In fact, there are over 100 industry professionals interviewed, each giving away their secrets on every stage of making a game. Chapters cover such topics as design, characters, story, puzzles, art, and the all-important "Breaking into the Industry". There are even a few chunks of programming code for readers of a more technical bent.

Also included are tips on the wider aspects of making a successful game, from marketing it effectively to creating a useful Web site and technical support service.

If you're at square one on your journey to create the new Tomb Raider or Half Life, then make a purchase of this book your next move. And even if you're not looking to be the next big gaming thing, Game Design provides a fascinating and insightful look at one of the most important industries in the world media today. For anyone genuinely interested in the importance and artistry of computer games, this book is indispensable.--David Bailey --This text refers to an out of print or unavailable edition of this title.

Amazon.co.uk Review
This is the perfect time to become a computer game designer. Millions of games are sold in the UK every year and the Internet has opened a whole new world of technological possibilities for game developers. But how do you get started? Game Design--Secrets of the Sages by Marc Saltzman is an accessible and highly informative introduction.

More than 100 games professionals have contributed to the book. Game pre-production, production and post-production are all clearly explained in jargon-free language. Potential gamers don't need to be familiar with technical terms and advanced concepts like data structures to understand this book.

But the book is more than just game design. As well as helping you decide what kind of game to create, there are sections on marketing your game, how a Web site for your game is necessary and how to break into the gaming industry. All members of a game development team from programmers, artists and animators to sound engineers will get a lot out of this book. The only thing it can't teach is inspiration. --Justin Hunt

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Customer Reviews

5 Reviews
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Average Customer Review
3.6 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
2.0 out of 5 stars not as good, as it likes to think, 8 Jan 2003
By A Customer
This books literaly skims across the surface of most of the topics associated with games design. It never goes into depth or detail, and as a result the book isnt that usefull

Ok it may contain interviews with many of the industries top brass, but the content is shallow and never goes into any depth.
The amount of times i read "You need an original and fun idea" starts to wear thin after reading it 3 times on the same page from 3 different interviewees.

You find alot of the content repeated, and because of the nature of the interview format, the book doesnt read well and reads as tho its a manual. However it isnt completlely useless- it acts as a start to games design, and it provides alot of quotes

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1 of 3 people found the following review helpful:
2.0 out of 5 stars Dissapointed, 15 Feb 2000
I was dissappointed with this book. I was expecting a tutorial-based book but it was not so.
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4.0 out of 5 stars Good for beginners but very repetitive, 29 Sep 2000
By James Birkett (Bordeaux, France) - See all my reviews
If you're interested in working in game implementation this book can offer some of the key features that you need to know. However the editing could have been much better, a lot of the subject matter was repeated over and over. All in all the book is definitely worth the investment.

Make sure you know what this book is before you buy it. It is not a tutorial book, inside you'll find lots of interviews and a few comments from the author at the back you'll find a lot of very useful information on web sites, schools, conferences to go to etc. You still need to invest in alot more books if you are serious on becoming a game developer...

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Most Recent Customer Reviews

5.0 out of 5 stars Brilliant!
This book is great! It tells you about character desgin, some bits on programming, level desgin and many more! Read more
Published on 9 Mar 2000

5.0 out of 5 stars Not deep, but very very wide
Absolutely perfect for someone who wants to break into the industry. And if you're already an industry professional, it's worth reading to get a useful insight into the areas your... Read more
Published on 22 Nov 1999

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