Game Cultures and over one million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £6.60 Amazon.co.uk Gift Card
Game Cultures: Computer Games as New Media (Issues in Cultural & Media Stu)
 
 
Start reading Game Cultures on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Game Cultures: Computer Games as New Media (Issues in Cultural & Media Stu) [Paperback]

Jon Dovey , Helen W. Kennedy
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £21.99
Price: £20.89 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £1.10 (5%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Want guaranteed delivery by Thursday, May 31? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £15.75  
Hardcover --  
Paperback £20.89  
Trade In this Item for up to £6.60
Get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade in Game Cultures: Computer Games as New Media (Issues in Cultural & Media Stu) for an Amazon.co.uk gift card of up to £6.60, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Find more products eligible for trade-in.

Frequently Bought Together

Game Cultures: Computer Games as New Media (Issues in Cultural & Media Stu) + Introduction to Game Studies: Games and Culture + The Video Game Theory Reader 2
Price For All Three: £69.47

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 184 pages
  • Publisher: Open University Press (1 May 2006)
  • Language English
  • ISBN-10: 033521357X
  • ISBN-13: 978-0335213573
  • Product Dimensions: 22.2 x 17 x 1.2 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 588,682 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Jon Dovey
Discover books, learn about writers, and more.

Visit Amazon's Jon Dovey Page

Product Description

Product Description

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.

The book:

  • Argues for the centrality of play in redefining reading, consuming and creating culture
  • Offers detailed research into the political economy of games to generate a model of new media production
  • Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

About the Author

Helen W. Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England, Bristol. Helen has spoken at a number of both academic and industry conferences on the role of women in computer games and computer games culture. She was invited speaker at the GDC Europe Academic Summit August 2003 and the Women In Games conference June 2004.

Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.


Inside This Book (Learn More)
First Sentence
These snapshots of contemporary games culture suggest that we are about to enter an intensification of the mediation of our everyday lives. Read the first page
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
1 of 2 people found the following review helpful
By ICCM
Format:Paperback
This little book has proven a veritable mine of information. It is very readable, but still academic. It deals with a wide variety of issues related to computer games in a serious and methodical way. Great value for those who are doing research in this field.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  2 reviews
1 of 1 people found the following review helpful
Game Cultures 14 Mar 2007
By Barrett Gordon - Published on Amazon.com
Format:Paperback
I have just finished reading Jon Dovey and Helen W. Kennedy, Game Cultures: Computer Games as New Media. I really enjoyed Game Cultures, and it was especially interesting because the first half of it was read in parallel with Marie Laure Ryan's Narrative as Virtual Reality from 2001. Dovey and Kennedy share Ryan's focus on embodiment in game texts but they take it further as a subject in itself, rather than as a part of Ryan's structural approach to Narrative. The triumph of Game Cultures is the critical term `technicity' as adapted from Tomas (2000). Technicity permits analysis of dialogue between players and games and between the various discourses taken up within games; as text (and according to Dovey and Kennedy there is room for games as text and they take a hybrid approach to game analysis), as play and as cultural system/s. I see the hybrid approach of Game Cultures as a positive development in game research, it embraces rather than demarcates territory that is uncertain and dynamic and this is very appropriate considering the fluid nature of games.

Some faults I can see with Game Cultures? I don't mean to whinge...but I will. The biggest thing that got to me was, why aren't there any notes to the text? Second, the most detailed analysis of a text using the tools described in Game Cultures comes in the form of a sociology style study of a game development company. It is interesting to get this perspective, especially with a gender critique approach, but I would have liked to have seen more reception and interpretation or community response studies in the text. Maybe such work will develop out of the masses who should (and probably are already) reading Game Cultures: Computer Games as New Media
0 of 1 people found the following review helpful
Had to buy for a class 16 Nov 2009
By IUS Jan - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
The book is written by an English person so it is a little weird to read. My professor did tell me that this book is not longer to be published so he will be replacing it for his next class.
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges