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Game Coding Complete
 
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Game Coding Complete (Paperback)

by Mike McShaffry (Author)
5.0 out of 5 stars See all reviews (8 customer reviews)

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Product details

  • Paperback: 850 pages
  • Publisher: PARAGLYPH PRESS; 2nd New edition edition (1 April 2005)
  • Language English
  • ISBN-10: 1932111913
  • ISBN-13: 978-1932111910
  • Product Dimensions: 23.1 x 17.8 x 5.8 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 85,991 in Books (See Bestsellers in Books)

    Popular in these categories:

    #42 in  Books > Computing & Internet > Programming > Games
    #66 in  Books > Computing & Internet > PC & Video Games > Programming
  • See Complete Table of Contents

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Product Description

Product Description
Mike McShaffry's first edition of Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more." For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

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Customer Reviews

8 Reviews
5 star:
 (8)
4 star:    (0)
3 star:    (0)
2 star:    (0)
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Average Customer Review
5.0 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
44 of 46 people found the following review helpful:
5.0 out of 5 stars Excellent - Useful, Practical, Compelling and no padding!, 2 Nov 2003
This review is from: Game Coding Complete (Paperback)
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.

This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.

The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).

Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.

CdrJ

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21 of 22 people found the following review helpful:
5.0 out of 5 stars Best games programming book yet, 4 Aug 2005
By A Customer
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Simply the best games development book there is, 22 May 2007
By Mr. Andrew C. Patrick "andypatrick" (Loughborough, United Kingdom) - See all my reviews
(REAL NAME)   
In all my life, I have only ever once bought the second edition of book I already own as a first edition, and that's for Game Coding Complete. The first edition was just brilliant, and the second edition surpasses it in every way imaginable.

The author's writing style is easy to follow and his explanations are clear and simple to understand. The "war stories" he gives from his experience over many years making games lend the book an air of immediacy and relevance. The book is written with a sense of honesty and a genuine willingness to encourage the reader to do well.

If you are hoping to get a career in games development, or want to do it as a hobby, or maybe you already do it as a job and just want some good ideas to get better at it: you must own this book. It really is that good.
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Most Recent Customer Reviews

5.0 out of 5 stars Just to make sure this book gets a lot of stars!!
I agree with all the other reviewers: THIS IS THE BEST BOOK ON THE SUBJECT PERIOD(S)...

Rather difficult subjects are made easy to read (even fun with the "tales from... Read more
Published on 19 Nov 2006 by A. Greiffenberg

5.0 out of 5 stars Best one out there!
I've read a lot of books lately on the topic of game programming and programming with graphics API's and I have to say this one is by far the easiest and most informative to read... Read more
Published on 20 May 2006 by Mr. Greg Udall

5.0 out of 5 stars 580 pages of experience
This is probably the most relevant coding book I have ever read. It doesn't set out to teach you how to make a game or how to code, but rather is a collection of solutions to... Read more
Published on 11 Jul 2004 by admin2555

5.0 out of 5 stars Best intermediate - advanced game programming book I've read
An excellent and incredibly informative book, this covers a lot of the things that other texts refer to but never go into detail about such as scene graphs, effective debugging,... Read more
Published on 26 Jun 2003 by leigh_stringer

5.0 out of 5 stars Best intermediate - advanced game programming book I've read
An excellent and incredibly informative book. My copy appeared two days ago and I've already finished it (although I will certainly be going through the whole thing again to make... Read more
Published on 19 Jun 2003 by leigh_stringer

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