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Game Coding Complete Paperback – 15 Jun 2003


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Product details

  • Paperback: 928 pages
  • Publisher: Paraglyph Press; 2 edition (15 Jun. 2003)
  • Language: English
  • ISBN-10: 1932111913
  • ISBN-13: 978-1932111910
  • Product Dimensions: 17.6 x 5.5 x 23.7 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 1,173,029 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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First Sentence
Most people that want jobs in the computer game industry have some interesting and completely wrong opinions about what it's like working on games. Read the first page
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59 of 63 people found the following review helpful By CdrJameson on 2 Nov. 2003
Format: Paperback
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.
This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.
The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).
Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.
CdrJ
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32 of 34 people found the following review helpful By A Customer on 4 Aug. 2005
Format: Paperback Verified Purchase
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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6 of 7 people found the following review helpful By A. Greiffenberg on 18 Nov. 2006
Format: Paperback
I agree with all the other reviewers: THIS IS THE BEST BOOK ON THE SUBJECT PERIOD(S)...

Rather difficult subjects are made easy to read (even fun with the "tales from the pixelmine" anecdotes).

You'll learn how to USE the programming skills you've learned from all the other books you've bought :-)
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5 of 6 people found the following review helpful By Mr. Greg Udall on 20 May 2006
Format: Paperback
I've read a lot of books lately on the topic of game programming and programming with graphics API's and I have to say this one is by far the easiest and most informative to read. Some of the best bits are actual industry stories whcih explain humorous anicdotes about actual events and things to watch out for. This is a must read and for less than 30 quid your getting your moneys worth.

Well done McShaffrey, let me know when the 3rd edition is out!
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