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Game Coding Complete [Paperback]

Mike McShaffry
4.8 out of 5 stars  See all reviews (14 customer reviews)

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Paperback, 1 April 2005 --  
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Game Coding Complete Game Coding Complete
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Product details

  • Paperback: 904 pages
  • Publisher: PARAGLYPH PRESS; 2 edition (1 April 2005)
  • Language English
  • ISBN-10: 1932111913
  • ISBN-13: 978-1932111910
  • Product Dimensions: 23.1 x 17.8 x 5.8 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 659,353 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Mike McShaffry
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Product Description

Product Description

Mike McShaffry's first edition of Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more." For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
58 of 63 people found the following review helpful
Format:Paperback
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.

This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.

The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).

Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.

CdrJ

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31 of 34 people found the following review helpful
By A Customer
Format:Paperback
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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3 of 3 people found the following review helpful
By PJ
Format:Paperback
I found this book to be a great introduction to games programming. I knew how to program well in C++ beforehand and I would recommend that you get to that point first too before you pick this up. If you are are at that point and you are willing to put in some hard work, then you will get an awful lot out of this book and the sample code (available online).

+ Great overview of all areas of games programming. Not just the fancy 3D graphics every game programmer jumps at but also the background systems like a resource cache, event framework, memory management and game scripting.
+ Well written. Very easy to understand.
+ Decent source code available seperately.
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Most Recent Customer Reviews
misleading,
ok, Sandwich Method. First, something good:

- The book is written in a very nice and colloquial style. Read more
Published 1 month ago by code_monkey
Aspiring game programmer, look no further
I wish someone told me about this book when I first got interested in game programming. Even now that I'm a somewhat experienced programmer, I learned so much by reading this! Read more
Published 9 months ago by luca
Book with a soul
This is not a typical reference book with only programming ideas and code examples. It has a human soul showing the industry in very entertaining way and full of anegdotes. Read more
Published 11 months ago by JR
Stands apart
If you are already a solid programmer but don't know too much specifically about games, this book is what you need. Read more
Published 12 months ago by pw242
The most helpful book about building videogames I've read.
I studied computer science and I have a very strong background in C++
and how software should be done.
Even that being true, I found the book VERY useful. Read more
Published 16 months ago by Germán
Great book, not for beginners though!
Really good book for programming, shows you a lot of different fields for programming, physics, AI, graphics, but only touches up on them briefly, but still in enough depth to give... Read more
Published on 20 Sep 2009 by Mr. Thomas R. Fielding
Simply the best games development book there is
In all my life, I have only ever once bought the second edition of book I already own as a first edition, and that's for Game Coding Complete. Read more
Published on 22 May 2007 by Mr. Andrew C. Patrick
Just to make sure this book gets a lot of stars!!
I agree with all the other reviewers: THIS IS THE BEST BOOK ON THE SUBJECT PERIOD(S)...

Rather difficult subjects are made easy to read (even fun with the "tales from... Read more
Published on 18 Nov 2006 by A. Greiffenberg
Best one out there!
I've read a lot of books lately on the topic of game programming and programming with graphics API's and I have to say this one is by far the easiest and most informative to read. Read more
Published on 20 May 2006 by Mr. Greg Udall
580 pages of experience
This is probably the most relevant coding book I have ever read. It doesn't set out to teach you how to make a game or how to code, but rather is a collection of solutions to... Read more
Published on 11 July 2004 by "admin2555"
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