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Game Coding Complete [Paperback]

Mike McShaffry
4.9 out of 5 stars  See all reviews (13 customer reviews)

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Game Coding Complete, 3rd Game Coding Complete, 3rd 4.9 out of 5 stars (13)
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Product details

  • Paperback: 580 pages
  • Publisher: Paraglyph Press; 1 edition (8 Jun 2003)
  • Language English
  • ISBN-10: 1932111751
  • ISBN-13: 978-1932111750
  • Product Dimensions: 23.2 x 18.3 x 3.3 cm
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Bestsellers Rank: 687,436 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

With dozens of tips and code illustrations, plus extensive n language version 5.6 including: syntax changes, improved security features, new database modules, and built-in functions. Three new chapters have been added to the second edition covering XML with DOM, SAX, CGI, SOAP, and WML.


Inside This Book (Learn More)
First Sentence
Most people that want jobs in the computer game industry have some interesting and completely wrong opinions about what it's like working on games. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

13 Reviews
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Average Customer Review
4.9 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

57 of 62 people found the following review helpful:
5.0 out of 5 stars Excellent - Useful, Practical, Compelling and no padding!, 2 Nov 2003
This review is from: Game Coding Complete (Paperback)
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.

This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.

The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).

Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.

CdrJ

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31 of 34 people found the following review helpful:
5.0 out of 5 stars Best games programming book yet, 4 Aug 2005
By A Customer
This review is from: Game Coding Complete (Paperback)
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great Game Programming Book!, 8 Oct 2010
By 
I found this book to be a great introduction to games programming. I knew how to program well in C++ beforehand and I would recommend that you get to that point first too before you pick this up. If you are are at that point and you are willing to put in some hard work, then you will get an awful lot out of this book and the sample code (available online).

+ Great overview of all areas of games programming. Not just the fancy 3D graphics every game programmer jumps at but also the background systems like a resource cache, event framework, memory management and game scripting.

+ Well written. Very easy to understand.

+ Decent source code available seperately.
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