57 of 62 people found the following review helpful:
5.0 out of 5 stars
Excellent - Useful, Practical, Compelling and no padding!, 2 Nov 2003
This review is from: Game Coding Complete (Paperback)
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.
This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.
The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).
Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.
CdrJ
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31 of 34 people found the following review helpful:
5.0 out of 5 stars
Best games programming book yet, 4 Aug 2005
By A Customer
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Great Game Programming Book!, 8 Oct 2010
I found this book to be a great introduction to games programming. I knew how to program well in C++ beforehand and I would recommend that you get to that point first too before you pick this up. If you are are at that point and you are willing to put in some hard work, then you will get an awful lot out of this book and the sample code (available online).
+ Great overview of all areas of games programming. Not just the fancy 3D graphics every game programmer jumps at but also the background systems like a resource cache, event framework, memory management and game scripting.
+ Well written. Very easy to understand.
+ Decent source code available seperately.
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