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Game Coding Complete, 3rd
 
 
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Game Coding Complete, 3rd [Paperback]

Mike McShaffry
4.8 out of 5 stars  See all reviews (14 customer reviews)
RRP: £39.99
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Game Coding Complete Game Coding Complete
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Game Coding Complete, 3rd + Game Engine Architecture + C++ for Game Programmers (Charles River Media Game Development)
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Product details

  • Paperback: 1200 pages
  • Publisher: Delmar; 3 edition (9 April 2009)
  • Language English
  • ISBN-10: 1584506806
  • ISBN-13: 978-1584506805
  • Product Dimensions: 24 x 18.3 x 4.6 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 42,327 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Mike McShaffry
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Product Description

Product Description

The newest edition of the essential hands-on guide to developing commercial-quality games, this book takes a look at the entire process and challenge of creating a game. An excellent introduction to game architecture, it examines all the major subsystems of modern game engines, revealing professional techniques used in actual games. This third edition features expanded content and coverage of the latest techniques in Shader programming and LUA scripting using both C# and C++.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
58 of 63 people found the following review helpful
Format:Paperback
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.

This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.

The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).

Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.

CdrJ

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31 of 34 people found the following review helpful
By A Customer
Format:Paperback
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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3 of 3 people found the following review helpful
By PJ
Format:Paperback
I found this book to be a great introduction to games programming. I knew how to program well in C++ beforehand and I would recommend that you get to that point first too before you pick this up. If you are are at that point and you are willing to put in some hard work, then you will get an awful lot out of this book and the sample code (available online).

+ Great overview of all areas of games programming. Not just the fancy 3D graphics every game programmer jumps at but also the background systems like a resource cache, event framework, memory management and game scripting.
+ Well written. Very easy to understand.
+ Decent source code available seperately.
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Most Recent Customer Reviews
misleading,
ok, Sandwich Method. First, something good:

- The book is written in a very nice and colloquial style. Read more
Published 1 month ago by code_monkey
Aspiring game programmer, look no further
I wish someone told me about this book when I first got interested in game programming. Even now that I'm a somewhat experienced programmer, I learned so much by reading this! Read more
Published 9 months ago by luca
Book with a soul
This is not a typical reference book with only programming ideas and code examples. It has a human soul showing the industry in very entertaining way and full of anegdotes. Read more
Published 11 months ago by JR
Stands apart
If you are already a solid programmer but don't know too much specifically about games, this book is what you need. Read more
Published 12 months ago by pw242
The most helpful book about building videogames I've read.
I studied computer science and I have a very strong background in C++
and how software should be done.
Even that being true, I found the book VERY useful. Read more
Published 16 months ago by Germán
Great book, not for beginners though!
Really good book for programming, shows you a lot of different fields for programming, physics, AI, graphics, but only touches up on them briefly, but still in enough depth to give... Read more
Published on 20 Sep 2009 by Mr. Thomas R. Fielding
Simply the best games development book there is
In all my life, I have only ever once bought the second edition of book I already own as a first edition, and that's for Game Coding Complete. Read more
Published on 22 May 2007 by Mr. Andrew C. Patrick
Just to make sure this book gets a lot of stars!!
I agree with all the other reviewers: THIS IS THE BEST BOOK ON THE SUBJECT PERIOD(S)...

Rather difficult subjects are made easy to read (even fun with the "tales from... Read more
Published on 18 Nov 2006 by A. Greiffenberg
Best one out there!
I've read a lot of books lately on the topic of game programming and programming with graphics API's and I have to say this one is by far the easiest and most informative to read. Read more
Published on 20 May 2006 by Mr. Greg Udall
580 pages of experience
This is probably the most relevant coding book I have ever read. It doesn't set out to teach you how to make a game or how to code, but rather is a collection of solutions to... Read more
Published on 11 July 2004 by "admin2555"
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