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Game Character Creation with Blender and Unity [Paperback]

Chris Totten
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: 29.99
Price: 23.99 & FREE Delivery in the UK. Details
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Book Description

6 July 2012 1118172728 978-1118172728 1
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open–source 3D application and a free game engine. It presents a step–by–step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you′re interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

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Game Character Creation with Blender and Unity + Introducing Character Animation with Blender
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Product details

  • Paperback: 320 pages
  • Publisher: John Wiley & Sons; 1 edition (6 July 2012)
  • Language: English
  • ISBN-10: 1118172728
  • ISBN-13: 978-1118172728
  • Product Dimensions: 2 x 19.1 x 23.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 320,498 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

Create realistic game characters powered by your imagination If you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity. Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment. Build a basic block character and then dive into more sophisticated modeling Pump up the appearance of your character using sculpting and textures Follow digital painting best practices and add colorful details to your model Create realistic movement by rigging your character for animation with an armature Explore how to make Unity and Blender work together by creating and importing finished game objects Bring your character into Unity and create your own video game Learn how to use Unity scripts to make your character animate properly Learn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender Import your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter

About the Author

Chris Totten is a Washington, DC–based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator; written for and; and has been a guest speaker at East Coast Game Conference, GDC China and Dakota State University's Workshop on Integrated Design.

Customer Reviews

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Most Helpful Customer Reviews
4.0 out of 5 stars Informative - yet lacking that something 6 Nov 2013
By Harrier
Format:Paperback|Verified Purchase
I found the book to be quite good and its format to be easy to follow, Does exactly what the description says for basic game character setup and modelling however do not expect it to go beyond amateur level.
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Most Helpful Customer Reviews on (beta) 3.0 out of 5 stars  4 reviews
17 of 19 people found the following review helpful
1.0 out of 5 stars Did anyone really read this before it was published? 25 Aug 2012
By Fred - Published on
Format:Paperback|Verified Purchase
I rarely write reviews about books, but this time is an exception.

If you are a new blender artist looking to create a game character, DO NOT expect to learn ANYTHING from this book. It does not give you a nice introduction to modeling, and in many cases I found that my topology was completely messed up, along with the entire portion on "face modeling" yielding undesirable results. "Some" facial smoothing, as stated in the book, resulted into rebuilding the face by going off of a tutorial on youtube to build it quicker and more efficiently.

It would be an insult to call this a beginner book, although it's written in the format of a beginner book. You are introduced to concepts such as texture baking, sculpting, and basic clothes mesh creation, but as I said, very basic, and very very vague.

After each main section, I would have to spend an hour or two on google trying to find out the right way on how to do it because there was simply not enough information about anything.

After the first half of the book the unity scripting started; I saw most of it in Java, and I saw some errors that should've been fixed if this book was really intended as an introduction.

In no way would I call this book good for anything other than a very rigid introduction into game character creation; I spent a good 20 hours trying to follow along only to resort to google searching the results. Even if you need a basic workflow pattern, I do not recommend this book.
4 of 5 people found the following review helpful
1.0 out of 5 stars no way this could earn more than a star or two. 8 Feb 2013
By Renee - Published on
Format:Paperback|Verified Purchase
Hard to follow, and requiring a lot of outside research to complete the tutorials.. hidden steps between steps, disheartening "this-is-what-it-should-look-like" images that can't be recreated through matching the steps. No matter how close you follow, or how much time you spend, this book doesn't get you there.. though it DOES give you some very basic usage tips.
1 of 5 people found the following review helpful
5.0 out of 5 stars Surprised at a great book with a bad cover! 9 Sep 2012
By Spanish Mama Mia - Published on
OK, if I saw this book at a store, I would have passed it up because of the simplistic graphic on the front. I have 3D programs that I have been trying to figure out how to trouble shoot and have given up on them due to the frustration of not having a fix for quarks on the modeling. I am not a stranger to graphics. I have been illustrating and painting most of my life. I am 46. This book may not be the advanced world renowned Bible for the super superior artists that is working for Pixar, but it is a very informative introduction into Blender and unity. (FREE PROGRAMS for 3D building and animations!!) All in all this book has answered questions for me that I DIDN'T find anywhere else on the web! If we like we can be negative about everything we come across in life and on the web if we don't find absolute perfection to our liking. Or we can get past the cover and find answers we are looking for. I give this book five stars. If I had not opened it to criticise the graphics to enlarge my ego, I would have missed out on a great book. Buy it, and you will learn something new!
0 of 4 people found the following review helpful
5.0 out of 5 stars I recommend 4 Sep 2012
By Edu - Published on
Format:Paperback|Verified Purchase
I'm learning a lot. It contains everything I need to produce my characters for games and animates them in Unity 3d.
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