Game Based Language Learning

A Listmania! list by Graham Stanley (Barcelona, Spain)
(REAL NAME)   
 
Digital Play: Computer Games And Language Aims (Delta Teacher Development)
1.  Digital Play: Computer Games And Language Aims (Delta Teacher Development) by Kyle Mawer
The list author says:
  "The first practical guide for language teachers on how to use computer games in class - the rest of the books here are related / general educational ones"
19.44   Used & New from: 11.99

What Video Games Have to Teach Us About Learning and Literacy: Revised and Updated Edition
2.  What Video Games Have to Teach Us About Learning and Literacy: Revised and Updated Edition by James Paul Gee
The list author says:
  "An academic argument about the learning principles that good games contain and why educators should be interested, by applied linguist and (now) expert on Game Based Learning"
15.63   Used & New from: 5.44
5.0 out of 5 stars  See all reviews (2 customer reviews)

Digital Game-based Learning
3.  Digital Game-based Learning by Marc Prensky
The list author says:
  "A great introduction to the use of GBL in education, with some convincing arguments"
27.09   Used & New from: 8.99
4.7 out of 5 stars  See all reviews (3 customer reviews)

Reality is Broken: Why Games Make Us Better and How They Can Change the World
4.  Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
The list author says:
  "Not just about computer games and education, but jam-packed full of wonderful ideas and examples of using games for learning"
12.99   Used & New from: 0.19
4.2 out of 5 stars  See all reviews (20 customer reviews)

How Computer Games Help Children Learn
5.  How Computer Games Help Children Learn by James Paul Gee
The list author says:
  "An interesting book with useful examples of GBL"
17.45   Used & New from: 1.76
5.0 out of 5 stars  See all reviews (1 customer review)

Theory of Fun for Game Design
6.  Theory of Fun for Game Design by Raph Koster
The list author says:
  "A wonderful introduction to what makes a game fun - a good argument against the  disguised 'tests as games' i.e.  mostspecially written educational games are"
15.49   Used & New from: 8.64
4.5 out of 5 stars  See all reviews (20 customer reviews)

Fun Inc.: Why games are the 21st Century's most serious business
7.  Fun Inc.: Why games are the 21st Century's most serious business by Tom Chatfield
The list author says:
  "A great introduction to why games are important and why they should be included in education - check out Tom Chatfield's TED Talk too"
6.39   Used & New from: 1.65
4.5 out of 5 stars  See all reviews (2 customer reviews)

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
8.  Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) by James Paul Gee
The list author says:
  "Some very good essays about education and games, including one that introduces the concept of 'affinity spaces'"
19.68

Don't Bother Me Mom -- I'm Learning!
9.  Don't Bother Me Mom -- I'm Learning! by Marc Prensky
The list author says:
  "Aimed at parents, this book explains why they should let children play computer games, and what kids can learn from them"
12.03   Used & New from: 0.01
4.8 out of 5 stars  See all reviews (4 customer reviews)

Grand Theft Childhood: The Surprising Truth about Violent Video Games and
10.  Grand Theft Childhood: The Surprising Truth about Violent Video Games and by Lawrence Kutner
The list author says:
  "Myth-busting book full of research and evidence that strips away the lies mainstream media  usually post about the effects of playing computer games"
8.83   Used & New from: 4.39
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Author

Graham Stanley (Barcelona, Spain)
(REAL NAME)   
Qualifications: Language teacher, teacher trainer, author
Last updated: 03/10/2011
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