These are the most frequently used words in this book.
3d
api
audio
buffer
bytes
call
called
cd
change
chapter
class
code
contains
control
create
data
different
directmusic
directplay
directsound
directx
effects
engine
error
example
figure
file
first
format
frequency
function
game
get
give
groove
inside
instruments
int
interface
know
learn
level
library
listener
load
look
mci
memory
message
method
midi
mp3
music
need
new
note
now
null
number
object
ogg
once
openal
parameters
path
pattern
play
player
playing
pointer
program
return
sample
script
see
segment
set
several
should
something
sound
source
start
structure
takes
tell
things
time
track
two
use
value
voice
void
volume
vorbis
want
wav
wave
work