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Game Audio Programming
 
 
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Game Audio Programming [Paperback]

Mason McCuskey


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Inside This Book (Learn More)
First Sentence
You've got to start somewhere, and for learning game audio, "somewhere" is here. Read the first page
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Concordance (Learn More)
These are the most frequently used words in this book.
3d  api  audio  buffer  bytes  call  called  cd  change  chapter  class  code  contains  control  create  data  different  directmusic  directplay  directsound  directx  effects  engine  error  example  figure  file  first  format  frequency  function  game  get  give  groove  inside  instruments  int  interface  know  learn  level  library  listener  load  look  mci  memory  message  method  midi  mp3  music  need  new  note  now  null  number  object  ogg  once  openal  parameters  path  pattern  play  player  playing  pointer  program  return  sample  script  see  segment  set  several  should  something  sound  source  start  structure  takes  tell  things  time  track  two  use  value  voice  void  volume  vorbis  want  wav  wave  work 
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