Travellers travel. And travel means Starports, from dusty, windblown barrenness of a the old type E, serving maybe two or three free trader's a month to gleaming orbital facilities coping with thousands of passengers and tonnes of cargo a day, Starports lets you detail them all.
Detailed rules allow starports to be built to accomodate the traffic expected through a vareity of ports and a selection of floorplans and maps helps give a feel for ports large and small.
Designed to integrate smoothly with Far Trader, the book is vever the less usable on its own in creating individual detailed locales for visiting ships.
For those who spend less time in ports and more on the worlds themselves this book is probably less usefull, especially for referees comfortable with creating an atmosphere as he goes. Those "gearheads" interested in building detailed places for trade and copmmerce to take place in will thoroughly enjoy this book though.