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GURPS: Traveller - Starports
 
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GURPS: Traveller - Starports [Paperback]

John Ford
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 128 pages
  • Publisher: Steve Jackson Games,U.S.; illustrated edition edition (Jan 2000)
  • Language English
  • ISBN-10: 1556344015
  • ISBN-13: 978-1556344015
  • Product Dimensions: 27.4 x 21.4 x 0.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 818,103 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Starports! 29 Jun 2003
Travellers travel. And travel means Starports, from dusty, windblown barrenness of a the old type E, serving maybe two or three free trader's a month to gleaming orbital facilities coping with thousands of passengers and tonnes of cargo a day, Starports lets you detail them all.

Detailed rules allow starports to be built to accomodate the traffic expected through a vareity of ports and a selection of floorplans and maps helps give a feel for ports large and small.

Designed to integrate smoothly with Far Trader, the book is vever the less usable on its own in creating individual detailed locales for visiting ships.

For those who spend less time in ports and more on the worlds themselves this book is probably less usefull, especially for referees comfortable with creating an atmosphere as he goes. Those "gearheads" interested in building detailed places for trade and copmmerce to take place in will thoroughly enjoy this book though.

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Amazon.com:  1 review
11 of 11 people found the following review helpful
Traveller player for over 20 years. 28 Sep 2002
By Sean Riedinger - Published on Amazon.com
Whether you play Traveller or Gurps-Traveller, this is an excellent supplement. The details and game ideas are at the level of excellence that we've come to expect from Steve Jackson Games. Players often spend a lot of time at a world's starport, and this helped me to bring them alive in ways I'd never thought of before. The first time your players goto an otherwise mediocre world specifically because they like its starport, you'll know you got your money's worth. Maps of several starports, buildings, and small craft are included. I didn't give it 5 stars only because the book should really be titled Imperial Starports, as it gives less than a page of data on ports outside the Imperium.
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