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GURPS: Martial Arts (GURPS: Generic Universal Role Playing System)
 
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GURPS: Martial Arts (GURPS: Generic Universal Role Playing System) [Paperback]

C.J. Carella
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 160 pages
  • Publisher: Wizard's Attic,US; 2nd edition (Dec 1996)
  • Language English
  • ISBN-10: 1556343140
  • ISBN-13: 978-1556343148
  • Product Dimensions: 28.1 x 21.4 x 1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,079,093 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By A Customer
Format:Paperback
From realistic traditional dojo duels to jackie chan fights; this book has it all. Steve Jackson Games makes most of the time books that are well worth the $$, even if you use another gamesystem. Martial Arts is no exception. In it is a good description on the different styles and schools, along with rules to make it as realistic or as cinematic as you want. Included are ways to adapt it to other settings/timeperiods/genres. If your players are into karate flicks or martial arts it is a great asset. If it is for integration into the game, without any real interest in martial arts, i think it could slow the game down alot. The rules are not always as clear as it could be, esp with the point costs, but all in all it is a very good aid with lots of ideas and info.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  5 reviews
7 of 7 people found the following review helpful
A Must have for people who play GURPS! 14 Aug 1997
By A Customer - Published on Amazon.com
Format:Paperback
I have been interested in GURPS and Martial Arts for a long time. This book contains tons of styles and the rules for skills and manuvers are very nicely done. Although it doesn't have Every martial art in existance it does have a wide selection and rules for creating/integrating your own. I integrated Taido in and it worked really well. This book can add flavor to GURPS combat even if it is weapon-oriented (a lot of martial arts are.) However I would recommend the 2nd Edition but overall I loved it! The possiblities are pretty much limitless and that is what makes it so good
12 of 14 people found the following review helpful
an excellent resource 27 Jan 2000
By Michael Bruington Jr. - Published on Amazon.com
Format:Paperback
This is a highly useful book. The information in it can be applied to almost any genre or campaign. The listing of martial arts is comprehensive and there are rules to design your own new ones. I use this book more often than almost any other gurps book that I own. The only downside is the increase in complexity for combat. Extra realism brings extra complexity as usual. Note: you must have the gurps basic set to use this book.
5 of 5 people found the following review helpful
GURPS Martial Arts 19 May 2005
By Robyn Goodfellow - Published on Amazon.com
Format:Paperback
GURPS Martial Arts is a book with lots of different martial arts styles for your characters. It also includes maneuvers, which are like skill subsets. I really like how this book lets you build your own martial arts styles. Martial Arts also includes tables for all the weaponry, such as Sai (for anyone who's ever watched Teenage Mutant Ninja Turtles, Raf uses a pair of these).

A lot of the illustrations are gory, reminding you that GURPS was never meant for kids (Steve Jackson Games should make that clearer, I think). BUT, aside from the "Silly Combat Rule" Bulletproof Nudety, there's no adult content! And while there's gore in some of the pictures, everyone's fully clothed. That's really, really nice.
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