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GURPS: Mage - The Ascension
 
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GURPS: Mage - The Ascension [Paperback]

Robert Schroeck
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 192 pages
  • Publisher: Steve Jackson Games,U.S.; Reprint edition (Dec 1994)
  • Language English
  • ISBN-10: 1556342845
  • ISBN-13: 978-1556342844
  • Product Dimensions: 27.5 x 21.3 x 1.3 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 3,739,560 in Books (See Top 100 in Books)

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Robert M. Schroeck
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Customer Reviews

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Most Helpful Customer Reviews
By A Customer
Format:Paperback
This book converts the first edition Mage:The Ascension background to the GURPS system. The book faithfully presents all original Mage material and is worth buying both for an interesting view of the history of the game and as a good game in its own right. The Mage setting stretches the boundaries of the GURPS system but it is handled well and the book is worth its cover price. Highly recommended as a stand-alone product without reference to the original setting.
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Amazon.com:  3 reviews
12 of 13 people found the following review helpful
Powerful Stuff! 14 Dec 2000
By Christopher Dudley - Published on Amazon.com
Format:Paperback
This GURPS supplement is derived from White Wolf's Mage game, from when that game was in its first edition. It adapts White Wolf's much more free-form magic system into GURPS mechanics. It's not really compatible with the (then) pre-existing magic system for GURPS, as this version is far more powerful, and if your GURPS game mixes genres, old-style wizards and magic-user types are liable to feel ripped off, as they will have paid more character points for less power.

I feel that this adaptation captures much of the feel of the original White Wolf game, while adding the ubiquitous game-mechanics of GURPS in an appropriate manner. Much of what makes the White Wolf version hard to play is the absence of hard-and-fast system rules. The GURPS version attempts makes up for that without eliminating the open-ended feel of the original magic. In the end, a compromise is reached. This version strikes a balance between total game mechanics-oriented and free-form story-oriented magic.
Other Books 3 Sep 2007
By Blue Tyson - Published on Amazon.com
Format:Paperback
Mage The Ascension was a fairly groundbreaking game, to me. Just like the GURPS version of Vampire the Masquerade, Steve Jackson's shot at transporting a White Wolf game to their system just did not seem to measure up, which was a shame, as integrating that into other areas of GURPS would have been pretty cool. An example of an attempt that failed.
3 of 11 people found the following review helpful
Hate to Burst Your Bubble 14 May 1999
By Grissium - Published on Amazon.com
Format:Paperback
No offence to Robert M. Schroeck, but just buy the original game. The GURPS version is good, but seriously the game was designed under a COMPLETELY different dice mechanic. The original Mage the Acension is VERY good, with a huge amount of support, most of it quite good. So if you want to play a Mage game, buy the original. But if you want REALLY powerful Magick Users in your GURPS campaign get this book.
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